Global VR Metaverse Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027

Global VR Metaverse Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027

Report Code: KNJ1028183 | No. of Pages: 136 | Category: Telecom and IT
Publisher: GRD Survey | Date of Publish: Nov-2021
Executive Summary

According to GRD Survey data, the global VR Metaverse market was valued at  million US$ in 2020 and is expected to reach  million US$ by the end of 2027, growing at a CAGR of % in the forecast period between 2021 and 2027.

This report studies the VR Metaverse market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of VR Metaverse in these regions, from 2016 to 2027, covering
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
    Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
    South America (Brazil, Argentina, Colombia, etc.)
    Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
    Software

    Hardware

Market Snapshot, By Application
    Entertainment

    Marketing

    Education

    Others

Main Market Players Analyzed in this report, including:
    Xiaomi

    Sensorium Corporation

    Samsung

    HUAWEI

    HTC

    Facebook


The study objectives of this report are:
    To study and analyze the global VR Metaverse market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
    To understand industry structure of VR Metaverse market by identifying its various subsegments.
    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
    To identify the key global VR Metaverse manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
    To analyze the VR Metaverse market with respect to individual growth trends, future prospects, and their contribution to the total market.
    To project the value and volume of VR Metaverse submarkets, with respect to key regions (along with their respective key countries).
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of VR Metaverse are as follows:
    History Year: 2016-2020
    Base Year: 2020
    Estimated Year: 2021
    Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Contents

1  Market Definition & Scope
    1.1  Definition & Scope
    1.2 VR Metaverse Product Specifications
    1.3  Main Events (Entry, M&A, Exit, Technology and Capital Activity)
    1.4 Global VR Metaverse Market Performance and Outlook

2 Market Development Performance under COVID-19
    2.1 Influencing Factors of Industry Development in the Next Five Years
        2.1.1 Drivers
        2.1.2 Restraints
        2.1.3 Opportunities
    2.2 Porter’s Five Forces Analysis
    2.3 Comparison of Alternatives and VR Metaverse

3 Supply Chain and Manufacturing Cost Analysis
    3.1 Supply Chain Analysis
    3.2 Raw Materials and Key Suppliers Analysis
        3.2.1 Raw Materials Introduction
        3.2.1 Raw Materials Key Suppliers List
    3.3 VR Metaverse Sales Channel and Distributors Analysis
        3.3.1 VR Metaverse Sales Channel
        3.3.2 VR Metaverse Distributors
    3.4 Key Buying Industries/Consumers
        3.4.1 Major Buyers in Entertainment

        3.4.2 Major Buyers in Marketing

    3.5 VR Metaverse Manufacturing Cost Structure Analysis

4 Market Segment: by Type
    4.1 VR Metaverse Type Introduction
        4.1.1 Software

        4.1.2 Hardware
    4.2 Global VR Metaverse Sales by Type 2016-2021
    4.3 Global VR Metaverse Revenue by Type 2016-2021
    4.4 Global VR Metaverse Price by Type 2016-2021

5 Market Segment: by Application
    5.1 VR Metaverse Type Introduction
        5.1.1 Entertainment

        5.1.2 Marketing

        5.1.3 Education

        5.1.3 Others
    5.2 Global VR Metaverse Sales by Application 2016-2021
    5.3 Global VR Metaverse Revenue by Application 2016-2021
    5.4 Global VR Metaverse Price by Application 2016-2021

6 Marke Segment: by Region
    6.1 Global VR Metaverse Market by Region
        6.1.1 Global VR Metaverse Sales by Regions
        6.1.2 Global VR Metaverse Revenue by Regions
    6.2 North America VR Metaverse Market 2016-2021
    6.3 Europe VR Metaverse Market 2016-2021
    6.4 Asia Pacific VR Metaverse Market 2016-2021
    6.5 South America VR Metaverse Market 2016-2021
    6.6 Middle East and Africa VR Metaverse Market 2016-2021

7 North America
    7.1 North America VR Metaverse Market by Country 2016-2021
        7.1.1 North America VR Metaverse Sales by Country
        7.1.2 North America VR Metaverse Revenue by Country
    7.2 United States
    7.3 Canada
    7.4 Mexico

8 Europe
    8.1 Europe VR Metaverse Market by Country 2016-2021
        8.1.1 Europe VR Metaverse Sales by Country
        8.1.2 Europe VR Metaverse Revenue by Country
    8.2 Germany
    8.3 France
    8.4 UK
    8.5 Italy
    8.6 Russia
    8.7 Spain

9 Asia Pacific
    9.1 Asia Pacific VR Metaverse Market by Country 2016-2021
        9.1.1 Asia Pacific VR Metaverse Sales by Country
        9.1.2 Asia Pacific VR Metaverse Revenue by Country
    9.2 China
    9.3 Japan
    9.4 Korea
    9.5 Southeast Asia
    9.6 India
    9.7 Australia

10 South America
    10.1 South America VR Metaverse Market by Country 2016-2021
        10.1.1 South America VR Metaverse Sales by Country
        10.1.2 South America VR Metaverse Revenue by Country
    10.2 Brazil
    10.3 Argentina
    10.4 Colombia

11 Middle East and Africa
    11.1 Middle East and Africa VR Metaverse Market by Country 2016-2021
        11.1.1 Middle East and Africa VR Metaverse Sales by Country
        11.1.2 Middle East and Africa VR Metaverse Revenue by Country
    11.2 Turkey
    11.3 Saudi Arabia
    11.4 South Africa

12 Key Participants Company Information
    12.1 Xiaomi

        12.1.1 Xiaomi
 Company Information
        12.1.2 Xiaomi
 VR Metaverse Product Portfolio, Specification and Application
        12.1.3 Xiaomi
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.1.4 Xiaomi
 Key Development
    12.2 Sensorium Corporation

        12.2.1 Sensorium Corporation
 Company Information
        12.2.2 Sensorium Corporation
 VR Metaverse Product Portfolio, Specification and Application
        12.2.3 Sensorium Corporation
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.2.4 Sensorium Corporation
 Key Development
    12.3 Samsung

        12.3.1 Samsung
 Company Information
        12.3.2 Samsung
 VR Metaverse Product Portfolio, Specification and Application
        12.3.3 Samsung
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.3.4 Samsung
 Key Development
    12.4 HUAWEI

        12.4.1 HUAWEI
 Company Information
        12.4.2 HUAWEI
 VR Metaverse Product Portfolio, Specification and Application
        12.4.3 HUAWEI
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.4.4 HUAWEI
 Key Development
    12.5 HTC

        12.5.1 HTC
 Company Information
        12.5.2 HTC
 VR Metaverse Product Portfolio, Specification and Application
        12.5.3 HTC
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.5.4 HTC
 Key Development
    12.6 Facebook

        12.6.1 Facebook
 Company Information
        12.6.2 Facebook
 VR Metaverse Product Portfolio, Specification and Application
        12.6.3 Facebook
 VR Metaverse Sales, Price, Revenue and Gross Margin (2019-2021)
        12.6.4 Facebook
 Key Development

13 Global VR Metaverse Market Forecast by Region by Type and by Application
    13.1 Global VR Metaverse Sales, Revenue Forecast 2022-2027
    13.2 Global VR Metaverse Forecast by Regions
        13.2.1 Global VR Metaverse Sales Forecast by Region 2022-2027
        13.2.2 Global VR Metaverse Revenue Forecast by Region 2022-2027
    13.3 Global VR Metaverse Forecast by Type
        13.3.1 Global VR Metaverse Sales Forecast by Type 2022-2027
        13.3.2 Global VR Metaverse Revenue Forecast by Type 2022-2027
        13.3.3 Global VR Metaverse Price Forecast by Type 2022-2027
    13.4 Global VR Metaverse Forecast by Application
        13.4.1 Global VR Metaverse Sales Forecast by Application 2022-2027
        13.4.2 Global VR Metaverse Revenue Forecast by Application 2022-2027
        13.4.3 Global VR Metaverse Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions

15 Methodology and Data Source
    15.1 Methodology
    15.2 Research Data Source
        15.2.1 Secondary Data
        15.2.2 Primary Data
        15.2.3 Market Size Estimation
    15.3 Legal Disclaimer

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