Global Virtual Reality for Smartphone Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028

Global Virtual Reality for Smartphone Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028

Report Code: KNJ1082412 | No. of Pages: 136 | Category: Technology
Publisher: GRD Survey | Date of Publish: Jan-2022
Executive Summary

According to GRD Survey data, the global Virtual Reality for Smartphone market is estimated at  million US$ in 2021 and is expected to reach  million US$ by the end of 2028, growing at a CAGR of % in the forecast period between 2022 and 2028.

This report studies the Virtual Reality for Smartphone market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Virtual Reality for Smartphone in these regions, from 2016 to 2027, covering
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
    Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
    South America (Brazil, Argentina, Colombia, etc.)
    Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
    Regular VR

    Cardboard

Market Snapshot, By Application
    Commercial Use

    Personal Use

Main Market Players Analyzed in this report, including:
    Sumaclife

    Samsung

    ReTrak

    Merge

    Lenovo

    Insignia™

    Indigi

    iLive

    Homido

    Google


The study objectives of this report are:
    To study and analyze the global Virtual Reality for Smartphone market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
    To understand industry structure of Virtual Reality for Smartphone market by identifying its various subsegments.
    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
    To identify the key global Virtual Reality for Smartphone manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
    To analyze the Virtual Reality for Smartphone market with respect to individual growth trends, future prospects, and their contribution to the total market.
    To project the value and volume of Virtual Reality for Smartphone submarkets, with respect to key regions (along with their respective key countries).
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Virtual Reality for Smartphone are as follows:
    History Year: 2016-2020
    Base Year: 2020
    Estimated Year: 2021
    Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Contents

1  Market Definition & Scope
    1.1  Definition & Scope
    1.2 Virtual Reality for Smartphone Product Specifications
    1.3  Main Events (Entry, M&A, Exit, Technology and Capital Activity)
    1.4 Global Virtual Reality for Smartphone Market Performance and Outlook

2 Market Development Performance under COVID-19
    2.1 Influencing Factors of Industry Development in the Next Five Years
        2.1.1 Drivers
        2.1.2 Restraints
        2.1.3 Opportunities
    2.2 Porter’s Five Forces Analysis
    2.3 Comparison of Alternatives and Virtual Reality for Smartphone

3 Supply Chain and Manufacturing Cost Analysis
    3.1 Supply Chain Analysis
    3.2 Raw Materials and Key Suppliers Analysis
        3.2.1 Raw Materials Introduction
        3.2.1 Raw Materials Key Suppliers List
    3.3 Virtual Reality for Smartphone Sales Channel and Distributors Analysis
        3.3.1 Virtual Reality for Smartphone Sales Channel
        3.3.2 Virtual Reality for Smartphone Distributors
    3.4 Key Buying Industries/Consumers
        3.4.1 Major Buyers in Commercial Use

        3.4.2 Major Buyers in Personal Use
    3.5 Virtual Reality for Smartphone Manufacturing Cost Structure Analysis

4 Market Segment: by Type
    4.1 Virtual Reality for Smartphone Type Introduction
        4.1.1 Regular VR

        4.1.2 Cardboard
    4.2 Global Virtual Reality for Smartphone Sales by Type 2016-2021
    4.3 Global Virtual Reality for Smartphone Revenue by Type 2016-2021
    4.4 Global Virtual Reality for Smartphone Price by Type 2016-2021

5 Market Segment: by Application
    5.1 Virtual Reality for Smartphone Type Introduction
        5.1.1 Commercial Use

        5.1.2 Personal Use
    5.2 Global Virtual Reality for Smartphone Sales by Application 2016-2021
    5.3 Global Virtual Reality for Smartphone Revenue by Application 2016-2021
    5.4 Global Virtual Reality for Smartphone Price by Application 2016-2021

6 Marke Segment: by Region
    6.1 Global Virtual Reality for Smartphone Market by Region
        6.1.1 Global Virtual Reality for Smartphone Sales by Regions
        6.1.2 Global Virtual Reality for Smartphone Revenue by Regions
    6.2 North America Virtual Reality for Smartphone Market 2016-2021
    6.3 Europe Virtual Reality for Smartphone Market 2016-2021
    6.4 Asia Pacific Virtual Reality for Smartphone Market 2016-2021
    6.5 South America Virtual Reality for Smartphone Market 2016-2021
    6.6 Middle East and Africa Virtual Reality for Smartphone Market 2016-2021

7 North America
    7.1 North America Virtual Reality for Smartphone Market by Country 2016-2021
        7.1.1 North America Virtual Reality for Smartphone Sales by Country
        7.1.2 North America Virtual Reality for Smartphone Revenue by Country
    7.2 United States
    7.3 Canada
    7.4 Mexico

8 Europe
    8.1 Europe Virtual Reality for Smartphone Market by Country 2016-2021
        8.1.1 Europe Virtual Reality for Smartphone Sales by Country
        8.1.2 Europe Virtual Reality for Smartphone Revenue by Country
    8.2 Germany
    8.3 France
    8.4 UK
    8.5 Italy
    8.6 Russia
    8.7 Spain

9 Asia Pacific
    9.1 Asia Pacific Virtual Reality for Smartphone Market by Country 2016-2021
        9.1.1 Asia Pacific Virtual Reality for Smartphone Sales by Country
        9.1.2 Asia Pacific Virtual Reality for Smartphone Revenue by Country
    9.2 China
    9.3 Japan
    9.4 Korea
    9.5 Southeast Asia
    9.6 India
    9.7 Australia

10 South America
    10.1 South America Virtual Reality for Smartphone Market by Country 2016-2021
        10.1.1 South America Virtual Reality for Smartphone Sales by Country
        10.1.2 South America Virtual Reality for Smartphone Revenue by Country
    10.2 Brazil
    10.3 Argentina
    10.4 Colombia

11 Middle East and Africa
    11.1 Middle East and Africa Virtual Reality for Smartphone Market by Country 2016-2021
        11.1.1 Middle East and Africa Virtual Reality for Smartphone Sales by Country
        11.1.2 Middle East and Africa Virtual Reality for Smartphone Revenue by Country
    11.2 Turkey
    11.3 Saudi Arabia
    11.4 South Africa

12 Key Participants Company Information
    12.1 Sumaclife

        12.1.1 Sumaclife
 Company Information
        12.1.2 Sumaclife
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.1.3 Sumaclife
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.1.4 Sumaclife
 Key Development
    12.2 Samsung

        12.2.1 Samsung
 Company Information
        12.2.2 Samsung
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.2.3 Samsung
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.2.4 Samsung
 Key Development
    12.3 ReTrak

        12.3.1 ReTrak
 Company Information
        12.3.2 ReTrak
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.3.3 ReTrak
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.3.4 ReTrak
 Key Development
    12.4 Merge

        12.4.1 Merge
 Company Information
        12.4.2 Merge
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.4.3 Merge
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.4.4 Merge
 Key Development
    12.5 Lenovo

        12.5.1 Lenovo
 Company Information
        12.5.2 Lenovo
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.5.3 Lenovo
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.5.4 Lenovo
 Key Development
    12.6 Insignia™

        12.6.1 Insignia™
 Company Information
        12.6.2 Insignia™
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.6.3 Insignia™
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.6.4 Insignia™
 Key Development
    12.7 Indigi

        12.7.1 Indigi
 Company Information
        12.7.2 Indigi
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.7.3 Indigi
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.7.4 Insignia™
 Key Development
    12.9 Homido

        12.9.1 Homido
 Company Information
        12.9.2 Homido
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.9.3 Homido
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.9.4 Homido
 Key Development
    12.8 iLive

        12.8.1 iLive
 Company Information
        12.8.2 iLive
 Virtual Reality for Smartphone Product Portfolio, Specification and Application
        12.8.3 iLive
 Virtual Reality for Smartphone Sales, Price, Revenue and Gross Margin (2019-2021)
        12.8.4 iLive
 Key Development

13 Global Virtual Reality for Smartphone Market Forecast by Region by Type and by Application
    13.1 Global Virtual Reality for Smartphone Sales, Revenue Forecast 2022-2027
    13.2 Global Virtual Reality for Smartphone Forecast by Regions
        13.2.1 Global Virtual Reality for Smartphone Sales Forecast by Region 2022-2027
        13.2.2 Global Virtual Reality for Smartphone Revenue Forecast by Region 2022-2027
    13.3 Global Virtual Reality for Smartphone Forecast by Type
        13.3.1 Global Virtual Reality for Smartphone Sales Forecast by Type 2022-2027
        13.3.2 Global Virtual Reality for Smartphone Revenue Forecast by Type 2022-2027
        13.3.3 Global Virtual Reality for Smartphone Price Forecast by Type 2022-2027
    13.4 Global Virtual Reality for Smartphone Forecast by Application
        13.4.1 Global Virtual Reality for Smartphone Sales Forecast by Application 2022-2027
        13.4.2 Global Virtual Reality for Smartphone Revenue Forecast by Application 2022-2027
        13.4.3 Global Virtual Reality for Smartphone Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions

15 Methodology and Data Source
    15.1 Methodology
    15.2 Research Data Source
        15.2.1 Secondary Data
        15.2.2 Primary Data
        15.2.3 Market Size Estimation
    15.3 Legal Disclaimer

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