Paper Toys Market Status and Trend Analysis 2017-2026 (COVID-19 Version)
Report Code: KNJ594061
Publisher: Date of Publish:
No. of Pages: 137 Category: Consumer Goods and Retail Publisher: Date of Publish:
Summary Further key aspects of the report indicate that: Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology Chapter 2: Global Industry Summary Chapter 3: Market Dynamics Chapter 4: Global Market Segmentation by region, type and End-Use Chapter 5: North America Market Segmentation by region, type and End-Use Chapter 6: Europe Market Segmentation by region, type and End-Use Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use Chapter 8: South America Market Segmentation by region, type and End-Use Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use. Chapter 10: Market Competition by Companies Chapter 11: Market forecast and environment forecast. Chapter 12: Industry Summary. The global Paper Toys market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics. Based on the type of product, the global Paper Toys market segmented into Jigsaw Toy Building Blocks Cartoon Dolls Others Based on the end-use, the global Paper Toys market classified into <3 Years Old 3-5 Years Old 5-8 Years Old 8-14 Years Old Other Based on geography, the global Paper Toys market segmented into North America [U.S., Canada, Mexico] Europe [Germany, UK, France, Italy, Rest of Europe] Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific] South America [Brazil, Argentina, Rest of Latin America] Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa] And the major players included in the report are Mattel Hasbro Leapfrog Spin Master MindWare Safari BanBao Qunxing Giochi Preziosi PLAYMOBIL Ravensburger Vtech LEGO Bandai TAKARA TOMY Gigotoys MGA Entertainment Melissa & Doug
Table of Contents 1 RESEARCH SCOPE 1.1 Research Product Definition 1.2 Research Segmentation 1.2.1 Product Type 1.2.2 Main product Type of Major Players 1.3 Demand Overview 1.4 Research Methodology 2 GLOBAL PAPER TOYS INDUSTRY 2.1 Summary about Paper Toys Industry 2.2 Paper Toys Market Trends 2.2.1 Paper Toys Production & Consumption Trends 2.2.2 Paper Toys Demand Structure Trends 2.3 Paper Toys Cost & Price 3 MARKET DYNAMICS 3.1 Manufacturing & Purchasing Behavior in 2020 3.2 Market Development under the Impact of COVID-19 3.2.1 Drivers 3.2.2 Restraints 3.2.3 Opportunity 3.2.4 Risk 4 GLOBAL MARKET SEGMENTATION 4.1 Region Segmentation (2017 to 2021f) 4.1.1 North America (U.S., Canada and Mexico) 4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe) 4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific) 4.1.4 South America (Brazil,, Argentina, Rest of Latin America) 4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa) 4.2 Product Type Segmentation (2017 to 2021f) 4.2.1 Jigsaw Toy 4.2.2 Building Blocks 4.2.3 Cartoon Dolls 4.2.4 Others 4.3 Consumption Segmentation (2017 to 2021f) 4.3.1 <3 Years Old 4.3.2 3-5 Years Old 4.3.3 5-8 Years Old 4.3.4 8-14 Years Old 4.3.5 Other 5 NORTH AMERICA MARKET SEGMENT 5.1 Region Segmentation (2017 to 2021f) 5.1.1 U.S. 5.1.2 Canada 5.1.3 Mexico 5.2 Product Type Segmentation (2017 to 2021f) 5.2.1 Jigsaw Toy 5.2.2 Building Blocks 5.2.3 Cartoon Dolls 5.2.4 Others 5.3 Consumption Segmentation (2017 to 2021f) 5.3.1 <3 Years Old 5.3.2 3-5 Years Old 5.3.3 5-8 Years Old 5.3.4 8-14 Years Old 5.3.5 Other 5.4 Impact of COVID-19 in North America 6 EUROPE MARKET SEGMENTATION 6.1 Region Segmentation (2017 to 2021f) 6.1.1 Germany 6.1.2 UK 6.1.3 France 6.1.4 Italy 6.1.5 Rest of Europe 6.2 Product Type Segmentation (2017 to 2021f) 6.2.1 Jigsaw Toy 6.2.2 Building Blocks 6.2.3 Cartoon Dolls 6.2.4 Others 6.3 Consumption Segmentation (2017 to 2021f) 6.3.1 <3 Years Old 6.3.2 3-5 Years Old 6.3.3 5-8 Years Old 6.3.4 8-14 Years Old 6.3.5 Other 6.4 Impact of COVID-19 in Europe 7 ASIA-PACIFIC MARKET SEGMENTATION 7.1 Region Segmentation (2017 to 2021f) 7.1.1 China 7.1.2 India 7.1.3 Japan 7.1.4 South Korea 7.1.5 Southeast Asia 7.1.6 Australia 7.1.7 Rest of Asia Pacific 7.2 Product Type Segmentation (2017 to 2021f) 7.2.1 Jigsaw Toy 7.2.2 Building Blocks 7.2.3 Cartoon Dolls 7.2.4 Others 7.3 Consumption Segmentation (2017 to 2021f) 7.3.1 <3 Years Old 7.3.2 3-5 Years Old 7.3.3 5-8 Years Old 7.3.4 8-14 Years Old 7.3.5 Other 7.4 Impact of COVID-19 in Europe 8 SOUTH AMERICA MARKET SEGMENTATION 8.1 Region Segmentation (2017 to 2021f) 8.1.1 Brazil 8.1.2 Argentina 8.1.3 Rest of Latin America 8.2 Product Type Segmentation (2017 to 2021f) 8.2.1 Jigsaw Toy 8.2.2 Building Blocks 8.2.3 Cartoon Dolls 8.2.4 Others 8.3 Consumption Segmentation (2017 to 2021f) 8.3.1 <3 Years Old 8.3.2 3-5 Years Old 8.3.3 5-8 Years Old 8.3.4 8-14 Years Old 8.3.5 Other 8.4 Impact of COVID-19 in Europe 9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION 9.1 Region Segmentation (2017 to 2021f) 9.1.1 GCC 9.1.2 North Africa 9.1.3 South Africa 9.1.4 Rest of Middle East and Africa 9.2 Product Type Segmentation (2017 to 2021f) 9.2.1 Jigsaw Toy 9.2.2 Building Blocks 9.2.3 Cartoon Dolls 9.2.4 Others 9.3 Consumption Segmentation (2017 to 2021f) 9.3.1 <3 Years Old 9.3.2 3-5 Years Old 9.3.3 5-8 Years Old 9.3.4 8-14 Years Old 9.3.5 Other 9.4 Impact of COVID-19 in Europe 10 COMPETITION OF MAJOR PLAYERS 10.1 Brief Introduction of Major Players 10.1.1 Mattel 10.1.2 Hasbro 10.1.3 Leapfrog 10.1.4 Spin Master 10.1.5 MindWare 10.1.6 Safari 10.1.7 BanBao 10.1.8 Qunxing 10.1.9 Giochi Preziosi 10.1.10 PLAYMOBIL 10.1.11 Ravensburger 10.1.12 Vtech 10.1.13 LEGO 10.1.14 Bandai 10.1.15 TAKARA TOMY 10.1.16 Gigotoys 10.1.17 MGA Entertainment 10.1.18 Melissa & Doug 10.2 Paper Toys Sales Date of Major Players (2017-2020e) 10.2.1 Mattel 10.2.2 Hasbro 10.2.3 Leapfrog 10.2.4 Spin Master 10.2.5 MindWare 10.2.6 Safari 10.2.7 BanBao 10.2.8 Qunxing 10.2.9 Giochi Preziosi 10.2.10 PLAYMOBIL 10.2.11 Ravensburger 10.2.12 Vtech 10.2.13 LEGO 10.2.14 Bandai 10.2.15 TAKARA TOMY 10.2.16 Gigotoys 10.2.17 MGA Entertainment 10.2.18 Melissa & Doug 10.3 Market Distribution of Major Players 10.4 Global Competition Segmentation 11 MARKET FORECAST 11.1 Forecast by Region 11.2 Forecast by Demand 11.3 Environment Forecast 11.3.1 Impact of COVID-19 11.3.2 Geopolitics Overview 11.3.3 Economic Overview of Major Countries 12 REPORT SUMMARY STATEMENT
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