Family/Indoor Entertainment Centres Market - Global Outlook and Forecast 2021-2027

Family/Indoor Entertainment Centres Market - Global Outlook and Forecast 2021-2027

Report Code: KNJ777273 | No. of Pages: 101 | Category: Services
Publisher: Market Monitor Global | Date of Publish: Jun-2021
This report contains market size and forecasts of Family/Indoor Entertainment Centres in Global, including the following market information:
Global Family/Indoor Entertainment Centres Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Family/Indoor Entertainment Centres market was valued at 11010 million in 2020 and is projected to reach US$ 16770 million by 2027, at a CAGR of 11.1% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Family/Indoor Entertainment Centres companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Family/Indoor Entertainment Centres Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Family/Indoor Entertainment Centres Market Segment Percentages, By Type, 2020 (%)
    Arcade Studios
    VR Gaming Zones
    Sports Arcades
    Others

China Family/Indoor Entertainment Centres Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Family/Indoor Entertainment Centres Market Segment Percentages, By Application, 2020 (%)
    Below 5000 Sq Feet
    5,001 to 10,000 Sq Feet
    10,001 to 20,000 Sq Feet
    20,001 to 40,000 Sq Feet
    Above 40,000 Sq Feet

Global Family/Indoor Entertainment Centres Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Family/Indoor Entertainment Centres Market Segment Percentages, By Region and Country, 2020 (%)
    North America
        US
        Canada
        Mexico
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Benelux
        Rest of Europe
    Asia
        China
        Japan
        South Korea
        Southeast Asia
        India
        Rest of Asia
    South America
        Brazil
        Argentina
        Rest of South America
    Middle East & Africa
        Turkey
        Israel
        Saudi Arabia
        UAE
        Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Total Family/Indoor Entertainment Centres Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Family/Indoor Entertainment Centres Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
    Dave & Buster's
    CEC Entertainment
    LOVE YOYO
    Main Event Entertainment
    Legoland Discovery Center
    Landmark Leisure
    Timezone
    KidZania
    Round One Entertainment
    America's Incredible Pizza Company
    Scene 75 Entertainment Centers
    Smaash Entertainment
    Lucky Strike
    Amoeba
    Toy Town
1 Introduction to Research & Analysis Reports
    1.1 Family/Indoor Entertainment Centres Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Family/Indoor Entertainment Centres Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Family/Indoor Entertainment Centres Overall Market Size
    2.1 Global Family/Indoor Entertainment Centres Market Size: 2021 VS 2027
    2.2 Global Family/Indoor Entertainment Centres Market Size, Prospects & Forecasts: 2016-2027
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Family/Indoor Entertainment Centres Players in Global Market
    3.2 Top Global Family/Indoor Entertainment Centres Companies Ranked by Revenue
    3.3 Global Family/Indoor Entertainment Centres Revenue by Companies
    3.4 Top 3 and Top 5 Family/Indoor Entertainment Centres Companies in Global Market, by Revenue in 2020
    3.5 Global Companies Family/Indoor Entertainment Centres Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Family/Indoor Entertainment Centres Players in Global Market
        3.6.1 List of Global Tier 1 Family/Indoor Entertainment Centres Companies
        3.6.2 List of Global Tier 2 and Tier 3 Family/Indoor Entertainment Centres Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Family/Indoor Entertainment Centres Market Size Markets, 2021 & 2027
        4.1.2 Arcade Studios
        4.1.3 VR Gaming Zones
        4.1.4 Sports Arcades
        4.1.5 Others
    4.2 By Type - Global Family/Indoor Entertainment Centres Revenue & Forecasts
        4.2.1 By Type - Global Family/Indoor Entertainment Centres Revenue, 2016-2021
        4.2.2 By Type - Global Family/Indoor Entertainment Centres Revenue, 2022-2027
        4.2.3 By Type - Global Family/Indoor Entertainment Centres Revenue Market Share, 2016-2027
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Family/Indoor Entertainment Centres Market Size, 2021 & 2027
        5.1.2 Below 5000 Sq Feet
        5.1.3 5,001 to 10,000 Sq Feet
        5.1.4 10,001 to 20,000 Sq Feet
        5.1.5 20,001 to 40,000 Sq Feet
        5.1.6 Above 40,000 Sq Feet
    5.2 By Application - Global Family/Indoor Entertainment Centres Revenue & Forecasts
        5.2.1 By Application - Global Family/Indoor Entertainment Centres Revenue, 2016-2021
        5.2.2 By Application - Global Family/Indoor Entertainment Centres Revenue, 2022-2027
        5.2.3 By Application - Global Family/Indoor Entertainment Centres Revenue Market Share, 2016-2027
6 Sights by Region
    6.1 By Region - Global Family/Indoor Entertainment Centres Market Size, 2021 & 2027
    6.2 By Region - Global Family/Indoor Entertainment Centres Revenue & Forecasts
        6.2.1 By Region - Global Family/Indoor Entertainment Centres Revenue, 2016-2021
        6.2.2 By Region - Global Family/Indoor Entertainment Centres Revenue, 2022-2027
        6.2.3 By Region - Global Family/Indoor Entertainment Centres Revenue Market Share, 2016-2027
    6.3 North America
        6.3.1 By Country - North America Family/Indoor Entertainment Centres Revenue, 2016-2027
        6.3.2 US Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.3.3 Canada Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.3.4 Mexico Family/Indoor Entertainment Centres Market Size, 2016-2027
    6.4 Europe
        6.4.1 By Country - Europe Family/Indoor Entertainment Centres Revenue, 2016-2027
        6.4.2 Germany Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.3 France Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.4 U.K. Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.5 Italy Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.6 Russia Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.7 Nordic Countries Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.4.8 Benelux Family/Indoor Entertainment Centres Market Size, 2016-2027
    6.5 Asia
        6.5.1 By Region - Asia Family/Indoor Entertainment Centres Revenue, 2016-2027
        6.5.2 China Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.5.3 Japan Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.5.4 South Korea Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.5.5 Southeast Asia Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.5.6 India Family/Indoor Entertainment Centres Market Size, 2016-2027
    6.6 South America
        6.6.1 By Country - South America Family/Indoor Entertainment Centres Revenue, 2016-2027
        6.6.2 Brazil Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.6.3 Argentina Family/Indoor Entertainment Centres Market Size, 2016-2027
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Family/Indoor Entertainment Centres Revenue, 2016-2027
        6.7.2 Turkey Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.7.3 Israel Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.7.4 Saudi Arabia Family/Indoor Entertainment Centres Market Size, 2016-2027
        6.7.5 UAE Family/Indoor Entertainment Centres Market Size, 2016-2027
7 Players Profiles
    7.1 Dave & Buster's
        7.1.1 Dave & Buster's Corporate Summary
        7.1.2 Dave & Buster's Business Overview
        7.1.3 Dave & Buster's Family/Indoor Entertainment Centres Major Product Offerings
        7.1.4 Dave & Buster's Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.1.5 Dave & Buster's Key News
    7.2 CEC Entertainment
        7.2.1 CEC Entertainment Corporate Summary
        7.2.2 CEC Entertainment Business Overview
        7.2.3 CEC Entertainment Family/Indoor Entertainment Centres Major Product Offerings
        7.2.4 CEC Entertainment Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.2.5 CEC Entertainment Key News
    7.3 LOVE YOYO
        7.3.1 LOVE YOYO Corporate Summary
        7.3.2 LOVE YOYO Business Overview
        7.3.3 LOVE YOYO Family/Indoor Entertainment Centres Major Product Offerings
        7.3.4 LOVE YOYO Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.3.5 LOVE YOYO Key News
    7.4 Main Event Entertainment
        7.4.1 Main Event Entertainment Corporate Summary
        7.4.2 Main Event Entertainment Business Overview
        7.4.3 Main Event Entertainment Family/Indoor Entertainment Centres Major Product Offerings
        7.4.4 Main Event Entertainment Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.4.5 Main Event Entertainment Key News
    7.5 Legoland Discovery Center
        7.5.1 Legoland Discovery Center Corporate Summary
        7.5.2 Legoland Discovery Center Business Overview
        7.5.3 Legoland Discovery Center Family/Indoor Entertainment Centres Major Product Offerings
        7.5.4 Legoland Discovery Center Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.5.5 Legoland Discovery Center Key News
    7.6 Landmark Leisure
        7.6.1 Landmark Leisure Corporate Summary
        7.6.2 Landmark Leisure Business Overview
        7.6.3 Landmark Leisure Family/Indoor Entertainment Centres Major Product Offerings
        7.6.4 Landmark Leisure Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.6.5 Landmark Leisure Key News
    7.7 Timezone
        7.7.1 Timezone Corporate Summary
        7.7.2 Timezone Business Overview
        7.7.3 Timezone Family/Indoor Entertainment Centres Major Product Offerings
        7.4.4 Timezone Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.7.5 Timezone Key News
    7.8 KidZania
        7.8.1 KidZania Corporate Summary
        7.8.2 KidZania Business Overview
        7.8.3 KidZania Family/Indoor Entertainment Centres Major Product Offerings
        7.8.4 KidZania Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.8.5 KidZania Key News
    7.9 Round One Entertainment
        7.9.1 Round One Entertainment Corporate Summary
        7.9.2 Round One Entertainment Business Overview
        7.9.3 Round One Entertainment Family/Indoor Entertainment Centres Major Product Offerings
        7.9.4 Round One Entertainment Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.9.5 Round One Entertainment Key News
    7.10 America's Incredible Pizza Company
        7.10.1 America's Incredible Pizza Company Corporate Summary
        7.10.2 America's Incredible Pizza Company Business Overview
        7.10.3 America's Incredible Pizza Company Family/Indoor Entertainment Centres Major Product Offerings
        7.10.4 America's Incredible Pizza Company Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.10.5 America's Incredible Pizza Company Key News
    7.11 Scene 75 Entertainment Centers
        7.11.1 Scene 75 Entertainment Centers Corporate Summary
        7.11.2 Scene 75 Entertainment Centers Business Overview
        7.11.3 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Major Product Offerings
        7.11.4 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.11.5 Scene 75 Entertainment Centers Key News
    7.12 Smaash Entertainment
        7.12.1 Smaash Entertainment Corporate Summary
        7.12.2 Smaash Entertainment Business Overview
        7.12.3 Smaash Entertainment Family/Indoor Entertainment Centres Major Product Offerings
        7.12.4 Smaash Entertainment Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.12.5 Smaash Entertainment Key News
    7.13 Lucky Strike
        7.13.1 Lucky Strike Corporate Summary
        7.13.2 Lucky Strike Business Overview
        7.13.3 Lucky Strike Family/Indoor Entertainment Centres Major Product Offerings
        7.13.4 Lucky Strike Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.13.5 Lucky Strike Key News
    7.14 Amoeba
        7.14.1 Amoeba Corporate Summary
        7.14.2 Amoeba Business Overview
        7.14.3 Amoeba Family/Indoor Entertainment Centres Major Product Offerings
        7.14.4 Amoeba Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.14.5 Amoeba Key News
    7.15 Toy Town
        7.15.1 Toy Town Corporate Summary
        7.15.2 Toy Town Business Overview
        7.15.3 Toy Town Family/Indoor Entertainment Centres Major Product Offerings
        7.15.4 Toy Town Family/Indoor Entertainment Centres Revenue in Global (2016-2021)
        7.15.5 Toy Town Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer

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