2021-2030 Report on Global Game Engine Market by Player, Region, Type, Application and Sales Channel

2021-2030 Report on Global Game Engine Market by Player, Region, Type, Application and Sales Channel

Report Code: KNJ861085 | No. of Pages: 135 | Category: Services
Publisher: MAResearch | Date of Publish: Aug-2021
This report studies the Game Engine market, covering market size for segment by type (3D Game Engines, 2.5D Game Engines, etc.), by application (PC Games, Mobile Games, etc.), by Sales Channel (Direct Channel, Distribution Channel), by player (Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Game Engine from 2015-2020, and provides extensive market forecasts from 2021-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Game Engine market.

Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.

This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Leading players of Game Engine including:
    Unity Technologies
    Epic Games
    Chukong Tech
    Crytek
    Valve Corporation
    YoYo Games
    The Game Creators
    Marmalade Tech
    Idea Fabrik
    Leadwerks Software
    Sony
    Amazon
    GameSalad
    Scirra
    Corona Labs (Organization)
    Silicon Studio Corp
    Garage Games
    Briar Wallace/Blender Foundation (Organization)
    The OGRE Team (Organization)
    Godot Engine (Community developed)
    Mario Zechner (Personal)

Market split by Type, can be divided into:
    3D Game Engines
    2.5D Game Engines
    2D Game Engines

Market split by Application, can be divided into:
    PC Games
    Mobile Games
    TV Games
    Others

Market split by Sales Channel, can be divided into:
    Direct Channel
    Distribution Channel

Market segment by Region/Country including:
    North America (United States, Canada and Mexico)
    Europe (Germany, UK, France, Italy, Russia and Spain etc.)
    Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
    South America (Brazil, Argentina and Colombia etc.)
    Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

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Table of Contents

Chapter 1 Game Engine Market Overview
    1.1 Game Engine Definition
    1.2 Global Game Engine Market Size Status and Outlook (2015-2030)
    1.3 Global Game Engine Market Size Comparison by Region (2015-2030)
    1.4 Global Game Engine Market Size Comparison by Type (2015-2030)
    1.5 Global Game Engine Market Size Comparison by Application (2015-2030)
    1.6 Global Game Engine Market Size Comparison by Sales Channel (2015-2030)
    1.7 Game Engine Market Dynamics (COVID-19 Impacts)
        1.7.1 Market Drivers/Opportunities
        1.7.2 Market Challenges/Risks
        1.7.3 Market News (Mergers/Acquisitions/Expansion)
        1.7.4 COVID-19 Impacts on Current Market
        1.7.5 Post-Strategies of COVID-19 Outbreak
Chapter 2 Game Engine Market Segment Analysis by Player
    2.1 Global Game Engine Sales and Market Share by Player (2018-2020)
    2.2 Global Game Engine Revenue and Market Share by Player (2018-2020)
    2.3 Global Game Engine Average Price by Player (2018-2020)
    2.4 Players Competition Situation & Trends
    2.5 Conclusion of Segment by Player
Chapter 3 Game Engine Market Segment Analysis by Type
    3.1 Global Game Engine Market by Type
        3.1.1 3D Game Engines
        3.1.2 2.5D Game Engines
        3.1.3 2D Game Engines
    3.2 Global Game Engine Sales and Market Share by Type (2015-2020)
    3.3 Global Game Engine Revenue and Market Share by Type (2015-2020)
    3.4 Global Game Engine Average Price by Type (2015-2020)
    3.5 Leading Players of Game Engine by Type in 2020
    3.6 Conclusion of Segment by Type
Chapter 4 Game Engine Market Segment Analysis by Application
    4.1 Global Game Engine Market by Application
        4.1.1 PC Games
        4.1.2 Mobile Games
        4.1.3 TV Games
        4.1.4 Others
    4.2 Global Game Engine Revenue and Market Share by Application (2015-2020)
    4.3 Leading Consumers of Game Engine by Application in 2020
    4.4 Conclusion of Segment by Application
Chapter 5 Game Engine Market Segment Analysis by Sales Channel
    5.1 Global Game Engine Market by Sales Channel
        5.1.1 Direct Channel
        5.1.2 Distribution Channel
    5.2 Global Game Engine Revenue and Market Share by Sales Channel (2015-2020)
    5.3 Leading Distributors/Dealers of Game Engine by Sales Channel in 2020
    5.4 Conclusion of Segment by Sales Channel
Chapter 6 Game Engine Market Segment Analysis by Region
    6.1 Global Game Engine Market Size and CAGR by Region (2015-2030)
    6.2 Global Game Engine Sales and Market Share by Region (2015-2020)
    6.3 Global Game Engine Revenue and Market Share by Region (2015-2020)
    6.4 North America
        6.4.1 North America Market by Country
        6.4.2 North America Game Engine Market Share by Type
        6.4.3 North America Game Engine Market Share by Application
        6.4.4 United States
        6.4.5 Canada
        6.4.6 Mexico
    6.5 Europe
        6.5.1 Europe Market by Country
        6.5.2 Europe Game Engine Market Share by Type
        6.5.3 Europe Game Engine Market Share by Application
        6.5.4 Germany
        6.5.5 UK
        6.5.6 France
        6.5.7 Italy
        6.5.8 Russia
        6.5.9 Spain
    6.6 Asia-Pacific
        6.6.1 Asia-Pacific Market by Country
        6.6.2 Asia-Pacific Game Engine Market Share by Type
        6.6.3 Asia-Pacific Game Engine Market Share by Application
        6.6.4 China
        6.6.5 Japan
        6.6.6 Korea
        6.6.7 India
        6.6.8 Southeast Asia
        6.6.9 Australia
    6.7 South America
        6.7.1 South America Market by Country
        6.7.2 South America Game Engine Market Share by Type
        6.7.3 South America Game Engine Market Share by Application
        6.7.4 Brazil
        6.7.5 Argentina
        6.7.6 Colombia
    6.8 Middle East & Africa
        6.8.1 Middle East & Africa Market by Country
        6.8.2 Middle East & Africa Game Engine Market Share by Type
        6.8.3 Middle East & Africa Game Engine Market Share by Application
        6.8.4 UAE
        6.8.5 Saudi Arabia
        6.8.6 South Africa
    6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Game Engine Players
    7.1 Unity Technologies
        7.1.1 Company Snapshot
        7.1.2 Product/Service Offered
        7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
        7.1.4 COVID-19 Impact on Unity Technologies
    7.2 Epic Games
    7.3 Chukong Tech
    7.4 Crytek
    7.5 Valve Corporation
    7.6 YoYo Games
    7.7 The Game Creators
    7.8 Marmalade Tech
    7.9 Idea Fabrik
    7.10 Leadwerks Software
    7.11 Sony
    7.12 Amazon
    7.13 GameSalad
    7.14 Scirra
    7.15 Corona Labs (Organization)
    7.16 Silicon Studio Corp
    7.17 Garage Games
    7.18 Briar Wallace/Blender Foundation (Organization)
    7.19 The OGRE Team (Organization)
    7.20 Godot Engine (Community developed)
    7.21 Mario Zechner (Personal)
Chapter 8 Upstream and Downstream Analysis of Game Engine
    8.1 Industrial Chain of Game Engine
    8.2 Upstream of Game Engine
        8.2.1 Raw Materials
        8.2.2 Labor Cost
        8.2.3 Manufacturing Expenses
        8.2.4 Manufacturing Cost Structure
        8.2.5 Manufacturing Process
    8.3 Downstream of Game Engine
        8.3.1 Leading Distributors/Dealers of Game Engine
        8.3.2 Leading Consumers of Game Engine
Chapter 9 Development Trend of Game Engine (2021-2030)
    9.1 Global Game Engine Market Size (Sales and Revenue) Forecast (2021-2030)
    9.2 Global Game Engine Market Size and CAGR Forecast by Region (2021-2030)
    9.3 Global Game Engine Market Size and CAGR Forecast by Type (2021-2030)
    9.4 Global Game Engine Market Size and CAGR Forecast by Application (2021-2030)
    9.5 Global Game Engine Market Size and CAGR Forecast by Sales Channel (2021-2030)
Chapter 10 Appendix
    10.1 Research Methodology
    10.2 Data Sources
    10.3 Disclaimer
    10.4 Analysts Certification


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