Global Coin-operated Amusement Devices Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027

Global Coin-operated Amusement Devices Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027

Report Code: KNJ918547 | No. of Pages: 136 | Category: Machinery And Equipments
Publisher: GRD Survey | Date of Publish: Sep-2021
Executive Summary

According to GRD Survey data, the global Coin-operated Amusement Devices market was valued at  million US$ in 2020 and is expected to  million US$ by the end of 2027, growing at a CAGR of % in the forecast period 2021 and 2027.

This report studies the Coin-operated Amusement Devices market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Coin-operated Amusement Devices in these regions, from 2016 to 2027, covering
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
    Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
    South America (Brazil, Argentina, Colombia, etc.)
    Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
    Slot Machine

    Dance Dance Revolution

    Arcade

    Racing Type

Market Snapshot, By Application
    Casinos

    Amusement Arcades

    Other Entertainment Venues

Market Snapshot, By Region:
    North America
        United States
        Canada
        Mexico
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Spain
    Asia Pacific
        China
        Japan
        Korea
        Southeast Asia
        India
        Australia
    Central & South America
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Iran
        South Africa
        Israel
        Turkey
        Saudi Arabia

Main Market Players Analyzed in this report, including:
    IGT

    Scientific Games

    Novomatic

    Konami Gaming

    Gauselmann Group

    Everi

    Chicago Gaming Company

    Casino Technology

    Belatra Co. Ltd.

    Astro Corp.

    Aruze Gaming

    Aristocrat Leisure

    APEX Gaming Technology

    Amatic Industries


The study objectives of this report are:
    To study and analyze the global Coin-operated Amusement Devices market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
    To understand industry structure of Coin-operated Amusement Devices market by identifying its various subsegments.
    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
    To identify the key global Coin-operated Amusement Devices manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
    To analyze the Coin-operated Amusement Devices market with respect to individual growth trends, future prospects, and their contribution to the total market.
    To project the value and volume of Coin-operated Amusement Devices submarkets, with respect to key regions (along with their respective key countries).
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Coin-operated Amusement Devices are as follows:
    History Year: 2016-2020
    Base Year: 2020
    Estimated Year: 2021
    Forecast Year 2021 to 2027

This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Contents

1  Market Definition & Scope
    1.1  Definition & Scope
    1.2 Coin-operated Amusement Devices Product Specifications
    1.3  Main Events (Entry, M&A, Exit, Technology and Capital Activity)
    1.4 Global Coin-operated Amusement Devices Market Performance and Outlook

2 Market Development Performance under COVID-19
    2.1 Influencing Factors of Industry Development in the Next Five Years
        2.1.1 Drivers
        2.1.2 Restraints
        2.1.3 Opportunities
    2.2 Porter’s Five Forces Analysis
    2.3 Comparison of Alternatives and Coin-operated Amusement Devices

3 Supply Chain and Manufacturing Cost Analysis
    3.1 Supply Chain Analysis
    3.2 Raw Materials and Key Suppliers Analysis
        3.2.1 Raw Materials Introduction
        3.2.1 Raw Materials Key Suppliers List
    3.3 Coin-operated Amusement Devices Sales Channel and Distributors Analysis
        3.3.1 Coin-operated Amusement Devices Sales Channel
        3.3.2 Coin-operated Amusement Devices Distributors
    3.4 Key Buying Industries/Consumers
        3.4.1 Major Buyers in Casinos

        3.4.2 Major Buyers in Amusement Arcades

    3.5 Coin-operated Amusement Devices Manufacturing Cost Structure Analysis

4 Market Segment: by Type
    4.1 Coin-operated Amusement Devices Type Introduction
        4.1.1 Slot Machine

        4.1.2 Dance Dance Revolution

        4.1.3 Arcade

        4.1.4 Racing Type
    4.2 Global Coin-operated Amusement Devices Sales by Type 2016-2021
    4.3 Global Coin-operated Amusement Devices Revenue by Type 2016-2021
    4.4 Global Coin-operated Amusement Devices Price by Type 2016-2021

5 Market Segment: by Application
    5.1 Coin-operated Amusement Devices Type Introduction
        5.1.1 Casinos

        5.1.2 Amusement Arcades

        5.1.3 Other Entertainment Venues
    5.2 Global Coin-operated Amusement Devices Sales by Application 2016-2021
    5.3 Global Coin-operated Amusement Devices Revenue by Application 2016-2021
    5.4 Global Coin-operated Amusement Devices Price by Application 2016-2021

6 Marke Segment: by Region
    6.1 Global Coin-operated Amusement Devices Market by Region
        6.1.1 Global Coin-operated Amusement Devices Sales by Regions
        6.1.2 Global Coin-operated Amusement Devices Revenue by Regions
    6.2 North America Coin-operated Amusement Devices Market 2016-2021
    6.3 Europe Coin-operated Amusement Devices Market 2016-2021
    6.4 Asia Pacific Coin-operated Amusement Devices Market 2016-2021
    6.5 South America Coin-operated Amusement Devices Market 2016-2021
    6.6 Middle East and Africa Coin-operated Amusement Devices Market 2016-2021

7 North America
    7.1 North America Coin-operated Amusement Devices Market by Country 2016-2021
        7.1.1 North America Coin-operated Amusement Devices Sales by Country
        7.1.2 North America Coin-operated Amusement Devices Revenue by Country
    7.2 United States
    7.3 Canada
    7.4 Mexico

8 Europe
    8.1 Europe Coin-operated Amusement Devices Market by Country 2016-2021
        8.1.1 Europe Coin-operated Amusement Devices Sales by Country
        8.1.2 Europe Coin-operated Amusement Devices Revenue by Country
    8.2 Germany
    8.3 France
    8.4 UK
    8.5 Italy
    8.6 Russia
    8.7 Spain

9 Asia Pacific
    9.1 Asia Pacific Coin-operated Amusement Devices Market by Country 2016-2021
        9.1.1 Asia Pacific Coin-operated Amusement Devices Sales by Country
        9.1.2 Asia Pacific Coin-operated Amusement Devices Revenue by Country
    9.2 China
    9.3 Japan
    9.4 Korea
    9.5 Southeast Asia
    9.6 India
    9.7 Australia

10 South America
    10.1 South America Coin-operated Amusement Devices Market by Country 2016-2021
        10.1.1 South America Coin-operated Amusement Devices Sales by Country
        10.1.2 South America Coin-operated Amusement Devices Revenue by Country
    10.2 Brazil
    10.3 Argentina
    10.4 Colombia

11 Middle East and Africa
    11.1 Middle East and Africa Coin-operated Amusement Devices Market by Country 2016-2021
        11.1.1 Middle East and Africa Coin-operated Amusement Devices Sales by Country
        11.1.2 Middle East and Africa Coin-operated Amusement Devices Revenue by Country
    11.2 Turkey
    11.3 Saudi Arabia
    11.4 South Africa

12 Key Participants Company Information
    12.1 IGT

        12.1.1 IGT
 Company Information
        12.1.2 IGT
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.1.3 IGT
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.1.4 IGT
 Key Development
    12.2 Scientific Games

        12.2.1 Scientific Games
 Company Information
        12.2.2 Scientific Games
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.2.3 Scientific Games
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.2.4 Scientific Games
 Key Development
    12.3 Novomatic

        12.3.1 Novomatic
 Company Information
        12.3.2 Novomatic
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.3.3 Novomatic
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.3.4 Novomatic
 Key Development
    12.4 Konami Gaming

        12.4.1 Konami Gaming
 Company Information
        12.4.2 Konami Gaming
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.4.3 Konami Gaming
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.4.4 Konami Gaming
 Key Development
    12.5 Gauselmann Group

        12.5.1 Gauselmann Group
 Company Information
        12.5.2 Gauselmann Group
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.5.3 Gauselmann Group
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.5.4 Gauselmann Group
 Key Development
    12.6 Everi

        12.6.1 Everi
 Company Information
        12.6.2 Everi
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.6.3 Everi
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.6.4 Everi
 Key Development
    12.7 Chicago Gaming Company

        12.7.1 Chicago Gaming Company
 Company Information
        12.7.2 Chicago Gaming Company
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.7.3 Chicago Gaming Company
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.7.4 Everi
 Key Development
    12.9 Belatra Co. Ltd.

        12.9.1 Belatra Co. Ltd.
 Company Information
        12.9.2 Belatra Co. Ltd.
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.9.3 Belatra Co. Ltd.
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.9.4 Belatra Co. Ltd.
 Key Development
    12.8 Casino Technology

        12.8.1 Casino Technology
 Company Information
        12.8.2 Casino Technology
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.8.3 Casino Technology
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.8.4 Casino Technology
 Key Development
    12.11 Aruze Gaming

        12.11.1 Aruze Gaming
 Company Information
        12.11.2 Aruze Gaming
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.11.3 Aruze Gaming
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.11.4 Aruze Gaming
 Key Development
    12.12 Aristocrat Leisure

        12.12.1 Aristocrat Leisure
 Company Information
        12.12.2 Aristocrat Leisure
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.12.3 Aristocrat Leisure
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.12.4 Aristocrat Leisure
 Key Development
    12.13 APEX Gaming Technology

        12.13.1 APEX Gaming Technology
 Company Information
        12.13.2 APEX Gaming Technology
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.13.3 APEX Gaming Technology
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.13.4 APEX Gaming Technology
 Key Development
    12.14 Amatic Industries

        12.14.1 Amatic Industries
 Company Information
        12.14.2 Amatic Industries
 Coin-operated Amusement Devices Product Portfolio, Specification and Application
        12.14.3 Amatic Industries
 Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021)
        12.14.4 Amatic Industries
 Key Development

13 Global Coin-operated Amusement Devices Market Forecast by Region by Type and by Application
    13.1 Global Coin-operated Amusement Devices Sales, Revenue Forecast 2022-2027
    13.2 Global Coin-operated Amusement Devices Forecast by Regions
        13.2.1 Global Coin-operated Amusement Devices Sales Forecast by Region 2022-2027
        13.2.2 Global Coin-operated Amusement Devices Revenue Forecast by Region 2022-2027
    13.3 Global Coin-operated Amusement Devices Forecast by Type
        13.3.1 Global Coin-operated Amusement Devices Sales Forecast by Type 2022-2027
        13.3.2 Global Coin-operated Amusement Devices Revenue Forecast by Type 2022-2027
        13.3.3 Global Coin-operated Amusement Devices Price Forecast by Type 2022-2027
    13.4 Global Coin-operated Amusement Devices Forecast by Application
        13.4.1 Global Coin-operated Amusement Devices Sales Forecast by Application 2022-2027
        13.4.2 Global Coin-operated Amusement Devices Revenue Forecast by Application 2022-2027
        13.4.3 Global Coin-operated Amusement Devices Price Forecast by Application 2022-2027

14 Analyst Views and Conclusions
15 Methodology and Data Source
    15.1 Methodology
    15.2 Research Data Source
        15.2.1 Secondary Data
        15.2.2 Primary Data
        15.2.3 Market Size Estimation
    15.3 Legal Disclaimer

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