Global Coin-operated Amusement Devices Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027
Report Code: KNJ918547
Publisher: Date of Publish:
No. of Pages: 136 Category: Machinery And Equipments Publisher: Date of Publish:
Executive Summary According to GRD Survey data, the global Coin-operated Amusement Devices market was valued at million US$ in 2020 and is expected to million US$ by the end of 2027, growing at a CAGR of % in the forecast period 2021 and 2027. This report studies the Coin-operated Amusement Devices market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (value and volume) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis. Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Coin-operated Amusement Devices in these regions, from 2016 to 2027, covering North America (United States, Canada and Mexico) Europe (Germany, France, UK, Italy, Spain and Russia, etc.) Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia) South America (Brazil, Argentina, Colombia, etc.) Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.) Market Snapshot, By Product Type Slot Machine Dance Dance Revolution Arcade Racing Type Market Snapshot, By Application Casinos Amusement Arcades Other Entertainment Venues Market Snapshot, By Region: North America United States Canada Mexico Europe Germany France UK Italy Russia Spain Asia Pacific China Japan Korea Southeast Asia India Australia Central & South America Brazil Argentina Colombia Middle East & Africa Iran South Africa Israel Turkey Saudi Arabia Main Market Players Analyzed in this report, including: IGT Scientific Games Novomatic Konami Gaming Gauselmann Group Everi Chicago Gaming Company Casino Technology Belatra Co. Ltd. Astro Corp. Aruze Gaming Aristocrat Leisure APEX Gaming Technology Amatic Industries The study objectives of this report are: To study and analyze the global Coin-operated Amusement Devices market size (value & volume) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027. To understand industry structure of Coin-operated Amusement Devices market by identifying its various subsegments. To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). To identify the key global Coin-operated Amusement Devices manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years. To analyze the Coin-operated Amusement Devices market with respect to individual growth trends, future prospects, and their contribution to the total market. To project the value and volume of Coin-operated Amusement Devices submarkets, with respect to key regions (along with their respective key countries). To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market. To strategically profile the key players and comprehensively analyze their growth strategies. In this study, the years considered to estimate the market size of Coin-operated Amusement Devices are as follows: History Year: 2016-2020 Base Year: 2020 Estimated Year: 2021 Forecast Year 2021 to 2027 This report includes the estimation of market size in terms of value (million USD) and volume from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources. For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered. Key Stakeholders Considered in the study: Raw material vendors Distributors/traders/wholesalers/suppliers Regulatory authorities, including government agencies and NGO Commercial research & development (R&D) institutions Importers and exporters Government organizations, research organizations, and consulting firms Trade/Industrial associations End-use industries
Table of Contents 1 Market Definition & Scope 1.1 Definition & Scope 1.2 Coin-operated Amusement Devices Product Specifications 1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity) 1.4 Global Coin-operated Amusement Devices Market Performance and Outlook 2 Market Development Performance under COVID-19 2.1 Influencing Factors of Industry Development in the Next Five Years 2.1.1 Drivers 2.1.2 Restraints 2.1.3 Opportunities 2.2 Porter’s Five Forces Analysis 2.3 Comparison of Alternatives and Coin-operated Amusement Devices 3 Supply Chain and Manufacturing Cost Analysis 3.1 Supply Chain Analysis 3.2 Raw Materials and Key Suppliers Analysis 3.2.1 Raw Materials Introduction 3.2.1 Raw Materials Key Suppliers List 3.3 Coin-operated Amusement Devices Sales Channel and Distributors Analysis 3.3.1 Coin-operated Amusement Devices Sales Channel 3.3.2 Coin-operated Amusement Devices Distributors 3.4 Key Buying Industries/Consumers 3.4.1 Major Buyers in Casinos 3.4.2 Major Buyers in Amusement Arcades 3.5 Coin-operated Amusement Devices Manufacturing Cost Structure Analysis 4 Market Segment: by Type 4.1 Coin-operated Amusement Devices Type Introduction 4.1.1 Slot Machine 4.1.2 Dance Dance Revolution 4.1.3 Arcade 4.1.4 Racing Type 4.2 Global Coin-operated Amusement Devices Sales by Type 2016-2021 4.3 Global Coin-operated Amusement Devices Revenue by Type 2016-2021 4.4 Global Coin-operated Amusement Devices Price by Type 2016-2021 5 Market Segment: by Application 5.1 Coin-operated Amusement Devices Type Introduction 5.1.1 Casinos 5.1.2 Amusement Arcades 5.1.3 Other Entertainment Venues 5.2 Global Coin-operated Amusement Devices Sales by Application 2016-2021 5.3 Global Coin-operated Amusement Devices Revenue by Application 2016-2021 5.4 Global Coin-operated Amusement Devices Price by Application 2016-2021 6 Marke Segment: by Region 6.1 Global Coin-operated Amusement Devices Market by Region 6.1.1 Global Coin-operated Amusement Devices Sales by Regions 6.1.2 Global Coin-operated Amusement Devices Revenue by Regions 6.2 North America Coin-operated Amusement Devices Market 2016-2021 6.3 Europe Coin-operated Amusement Devices Market 2016-2021 6.4 Asia Pacific Coin-operated Amusement Devices Market 2016-2021 6.5 South America Coin-operated Amusement Devices Market 2016-2021 6.6 Middle East and Africa Coin-operated Amusement Devices Market 2016-2021 7 North America 7.1 North America Coin-operated Amusement Devices Market by Country 2016-2021 7.1.1 North America Coin-operated Amusement Devices Sales by Country 7.1.2 North America Coin-operated Amusement Devices Revenue by Country 7.2 United States 7.3 Canada 7.4 Mexico 8 Europe 8.1 Europe Coin-operated Amusement Devices Market by Country 2016-2021 8.1.1 Europe Coin-operated Amusement Devices Sales by Country 8.1.2 Europe Coin-operated Amusement Devices Revenue by Country 8.2 Germany 8.3 France 8.4 UK 8.5 Italy 8.6 Russia 8.7 Spain 9 Asia Pacific 9.1 Asia Pacific Coin-operated Amusement Devices Market by Country 2016-2021 9.1.1 Asia Pacific Coin-operated Amusement Devices Sales by Country 9.1.2 Asia Pacific Coin-operated Amusement Devices Revenue by Country 9.2 China 9.3 Japan 9.4 Korea 9.5 Southeast Asia 9.6 India 9.7 Australia 10 South America 10.1 South America Coin-operated Amusement Devices Market by Country 2016-2021 10.1.1 South America Coin-operated Amusement Devices Sales by Country 10.1.2 South America Coin-operated Amusement Devices Revenue by Country 10.2 Brazil 10.3 Argentina 10.4 Colombia 11 Middle East and Africa 11.1 Middle East and Africa Coin-operated Amusement Devices Market by Country 2016-2021 11.1.1 Middle East and Africa Coin-operated Amusement Devices Sales by Country 11.1.2 Middle East and Africa Coin-operated Amusement Devices Revenue by Country 11.2 Turkey 11.3 Saudi Arabia 11.4 South Africa 12 Key Participants Company Information 12.1 IGT 12.1.1 IGT Company Information 12.1.2 IGT Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.1.3 IGT Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.1.4 IGT Key Development 12.2 Scientific Games 12.2.1 Scientific Games Company Information 12.2.2 Scientific Games Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.2.3 Scientific Games Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.2.4 Scientific Games Key Development 12.3 Novomatic 12.3.1 Novomatic Company Information 12.3.2 Novomatic Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.3.3 Novomatic Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.3.4 Novomatic Key Development 12.4 Konami Gaming 12.4.1 Konami Gaming Company Information 12.4.2 Konami Gaming Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.4.3 Konami Gaming Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.4.4 Konami Gaming Key Development 12.5 Gauselmann Group 12.5.1 Gauselmann Group Company Information 12.5.2 Gauselmann Group Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.5.3 Gauselmann Group Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.5.4 Gauselmann Group Key Development 12.6 Everi 12.6.1 Everi Company Information 12.6.2 Everi Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.6.3 Everi Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.6.4 Everi Key Development 12.7 Chicago Gaming Company 12.7.1 Chicago Gaming Company Company Information 12.7.2 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.7.3 Chicago Gaming Company Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.7.4 Everi Key Development 12.9 Belatra Co. Ltd. 12.9.1 Belatra Co. Ltd. Company Information 12.9.2 Belatra Co. Ltd. Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.9.3 Belatra Co. Ltd. Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.9.4 Belatra Co. Ltd. Key Development 12.8 Casino Technology 12.8.1 Casino Technology Company Information 12.8.2 Casino Technology Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.8.3 Casino Technology Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.8.4 Casino Technology Key Development 12.11 Aruze Gaming 12.11.1 Aruze Gaming Company Information 12.11.2 Aruze Gaming Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.11.3 Aruze Gaming Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.11.4 Aruze Gaming Key Development 12.12 Aristocrat Leisure 12.12.1 Aristocrat Leisure Company Information 12.12.2 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.12.3 Aristocrat Leisure Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.12.4 Aristocrat Leisure Key Development 12.13 APEX Gaming Technology 12.13.1 APEX Gaming Technology Company Information 12.13.2 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.13.3 APEX Gaming Technology Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.13.4 APEX Gaming Technology Key Development 12.14 Amatic Industries 12.14.1 Amatic Industries Company Information 12.14.2 Amatic Industries Coin-operated Amusement Devices Product Portfolio, Specification and Application 12.14.3 Amatic Industries Coin-operated Amusement Devices Sales, Price, Revenue and Gross Margin (2019-2021) 12.14.4 Amatic Industries Key Development 13 Global Coin-operated Amusement Devices Market Forecast by Region by Type and by Application 13.1 Global Coin-operated Amusement Devices Sales, Revenue Forecast 2022-2027 13.2 Global Coin-operated Amusement Devices Forecast by Regions 13.2.1 Global Coin-operated Amusement Devices Sales Forecast by Region 2022-2027 13.2.2 Global Coin-operated Amusement Devices Revenue Forecast by Region 2022-2027 13.3 Global Coin-operated Amusement Devices Forecast by Type 13.3.1 Global Coin-operated Amusement Devices Sales Forecast by Type 2022-2027 13.3.2 Global Coin-operated Amusement Devices Revenue Forecast by Type 2022-2027 13.3.3 Global Coin-operated Amusement Devices Price Forecast by Type 2022-2027 13.4 Global Coin-operated Amusement Devices Forecast by Application 13.4.1 Global Coin-operated Amusement Devices Sales Forecast by Application 2022-2027 13.4.2 Global Coin-operated Amusement Devices Revenue Forecast by Application 2022-2027 13.4.3 Global Coin-operated Amusement Devices Price Forecast by Application 2022-2027 14 Analyst Views and Conclusions 15 Methodology and Data Source 15.1 Methodology 15.2 Research Data Source 15.2.1 Secondary Data 15.2.2 Primary Data 15.2.3 Market Size Estimation 15.3 Legal Disclaimer
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