In-Car Entertainment Market - Global Outlook and Forecast 2021-2027
Report Code: KNJ1016485
Publisher: Date of Publish:
No. of Pages: 112 Category: Automotive Publisher: Date of Publish:
This report contains market size and forecasts of In-Car Entertainment in global, including the following market information: Global In-Car Entertainment Market Revenue, 2016-2021, 2022-2027, ($ millions) Global In-Car Entertainment Market Sales, 2016-2021, 2022-2027, (K Units) Global top five In-Car Entertainment companies in 2020 (%) The global In-Car Entertainment market was valued at 18410 million in 2020 and is projected to reach US$ 25270 million by 2027, at a CAGR of 8.2% during the forecast period. MARKET MONITOR GLOBAL, INC (MMG) has surveyed the In-Car Entertainment manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: Global In-Car Entertainment Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units) Global In-Car Entertainment Market Segment Percentages, By Type, 2020 (%) QNX System WinCE System Linux System Other System Global In-Car Entertainment Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units) Global In-Car Entertainment Market Segment Percentages, By Application, 2020 (%) OEM Aftermarket Global In-Car Entertainment Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions) & (K Units) Global In-Car Entertainment Market Segment Percentages, By Region and Country, 2020 (%) North America US Canada Mexico Europe Germany France U.K. Italy Russia Nordic Countries Benelux Rest of Europe Asia China Japan South Korea Southeast Asia India Rest of Asia South America Brazil Argentina Rest of South America Middle East & Africa Turkey Israel Saudi Arabia UAE Rest of Middle East & Africa Competitor Analysis The report also provides analysis of leading market participants including: Key companies In-Car Entertainment revenues in global market, 2016-2021 (Estimated), ($ millions) Key companies In-Car Entertainment revenues share in global market, 2020 (%) Key companies In-Car Entertainment sales in global market, 2016-2021 (Estimated), (K Units) Key companies In-Car Entertainment sales share in global market, 2020 (%) Further, the report presents profiles of competitors in the market, key players include: Panasonic Fujitsu-Ten Pioneer Denso Aisin Clarion Desay SV Kenwood Harman ADAYO Alpine Visteon Continental Bosch Hangsheng Coagent Mitsubishi Electronics (Melco) Delphi Kaiyue Group Soling Sony Skypine Roadrover FlyAudio
1 Introduction to Research & Analysis Reports 1.1 In-Car Entertainment Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global In-Car Entertainment Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global In-Car Entertainment Overall Market Size 2.1 Global In-Car Entertainment Market Size: 2021 VS 2027 2.2 Global In-Car Entertainment Revenue, Prospects & Forecasts: 2016-2027 2.3 Global In-Car Entertainment Sales (Consumption): 2016-2027 3 Company Landscape 3.1 Top In-Car Entertainment Players in Global Market 3.2 Top Global In-Car Entertainment Companies Ranked by Revenue 3.3 Global In-Car Entertainment Revenue by Companies 3.4 Global In-Car Entertainment Sales by Companies 3.5 Global In-Car Entertainment Price by Manufacturer (2016-2021) 3.6 Top 3 and Top 5 In-Car Entertainment Companies in Global Market, by Revenue in 2020 3.7 Global Manufacturers In-Car Entertainment Product Type 3.8 Tier 1, Tier 2 and Tier 3 In-Car Entertainment Players in Global Market 3.8.1 List of Global Tier 1 In-Car Entertainment Companies 3.8.2 List of Global Tier 2 and Tier 3 In-Car Entertainment Companies 4 Sights by Product 4.1 Overview 4.1.1 By Type - Global In-Car Entertainment Market Size Markets, 2021 & 2027 4.1.2 QNX System 4.1.3 WinCE System 4.1.4 Linux System 4.1.5 Other System 4.2 By Type - Global In-Car Entertainment Revenue & Forecasts 4.2.1 By Type - Global In-Car Entertainment Revenue, 2016-2021 4.2.2 By Type - Global In-Car Entertainment Revenue, 2022-2027 4.2.3 By Type - Global In-Car Entertainment Revenue Market Share, 2016-2027 4.3 By Type - Global In-Car Entertainment Sales & Forecasts 4.3.1 By Type - Global In-Car Entertainment Sales, 2016-2021 4.3.2 By Type - Global In-Car Entertainment Sales, 2022-2027 4.3.3 By Type - Global In-Car Entertainment Sales Market Share, 2016-2027 4.4 By Type - Global In-Car Entertainment Price (Manufacturers Selling Prices), 2016-2027 5 Sights by Application 5.1 Overview 5.1.1 By Application - Global In-Car Entertainment Market Size, 2021 & 2027 5.1.2 OEM 5.1.3 Aftermarket 5.2 By Application - Global In-Car Entertainment Revenue & Forecasts 5.2.1 By Application - Global In-Car Entertainment Revenue, 2016-2021 5.2.2 By Application - Global In-Car Entertainment Revenue, 2022-2027 5.2.3 By Application - Global In-Car Entertainment Revenue Market Share, 2016-2027 5.3 By Application - Global In-Car Entertainment Sales & Forecasts 5.3.1 By Application - Global In-Car Entertainment Sales, 2016-2021 5.3.2 By Application - Global In-Car Entertainment Sales, 2022-2027 5.3.3 By Application - Global In-Car Entertainment Sales Market Share, 2016-2027 5.4 By Application - Global In-Car Entertainment Price (Manufacturers Selling Prices), 2016-2027 6 Sights by Region 6.1 By Region - Global In-Car Entertainment Market Size, 2021 & 2027 6.2 By Region - Global In-Car Entertainment Revenue & Forecasts 6.2.1 By Region - Global In-Car Entertainment Revenue, 2016-2021 6.2.2 By Region - Global In-Car Entertainment Revenue, 2022-2027 6.2.3 By Region - Global In-Car Entertainment Revenue Market Share, 2016-2027 6.3 By Region - Global In-Car Entertainment Sales & Forecasts 6.3.1 By Region - Global In-Car Entertainment Sales, 2016-2021 6.3.2 By Region - Global In-Car Entertainment Sales, 2022-2027 6.3.3 By Region - Global In-Car Entertainment Sales Market Share, 2016-2027 6.4 North America 6.4.1 By Country - North America In-Car Entertainment Revenue, 2016-2027 6.4.2 By Country - North America In-Car Entertainment Sales, 2016-2027 6.4.3 US In-Car Entertainment Market Size, 2016-2027 6.4.4 Canada In-Car Entertainment Market Size, 2016-2027 6.4.5 Mexico In-Car Entertainment Market Size, 2016-2027 6.5 Europe 6.5.1 By Country - Europe In-Car Entertainment Revenue, 2016-2027 6.5.2 By Country - Europe In-Car Entertainment Sales, 2016-2027 6.5.3 Germany In-Car Entertainment Market Size, 2016-2027 6.5.4 France In-Car Entertainment Market Size, 2016-2027 6.5.5 U.K. In-Car Entertainment Market Size, 2016-2027 6.5.6 Italy In-Car Entertainment Market Size, 2016-2027 6.5.7 Russia In-Car Entertainment Market Size, 2016-2027 6.5.8 Nordic Countries In-Car Entertainment Market Size, 2016-2027 6.5.9 Benelux In-Car Entertainment Market Size, 2016-2027 6.6 Asia 6.6.1 By Region - Asia In-Car Entertainment Revenue, 2016-2027 6.6.2 By Region - Asia In-Car Entertainment Sales, 2016-2027 6.6.3 China In-Car Entertainment Market Size, 2016-2027 6.6.4 Japan In-Car Entertainment Market Size, 2016-2027 6.6.5 South Korea In-Car Entertainment Market Size, 2016-2027 6.6.6 Southeast Asia In-Car Entertainment Market Size, 2016-2027 6.6.7 India In-Car Entertainment Market Size, 2016-2027 6.7 South America 6.7.1 By Country - South America In-Car Entertainment Revenue, 2016-2027 6.7.2 By Country - South America In-Car Entertainment Sales, 2016-2027 6.7.3 Brazil In-Car Entertainment Market Size, 2016-2027 6.7.4 Argentina In-Car Entertainment Market Size, 2016-2027 6.8 Middle East & Africa 6.8.1 By Country - Middle East & Africa In-Car Entertainment Revenue, 2016-2027 6.8.2 By Country - Middle East & Africa In-Car Entertainment Sales, 2016-2027 6.8.3 Turkey In-Car Entertainment Market Size, 2016-2027 6.8.4 Israel In-Car Entertainment Market Size, 2016-2027 6.8.5 Saudi Arabia In-Car Entertainment Market Size, 2016-2027 6.8.6 UAE In-Car Entertainment Market Size, 2016-2027 7 Manufacturers & Brands Profiles 7.1 Panasonic 7.1.1 Panasonic Corporate Summary 7.1.2 Panasonic Business Overview 7.1.3 Panasonic In-Car Entertainment Major Product Offerings 7.1.4 Panasonic In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.1.5 Panasonic Key News 7.2 Fujitsu-Ten 7.2.1 Fujitsu-Ten Corporate Summary 7.2.2 Fujitsu-Ten Business Overview 7.2.3 Fujitsu-Ten In-Car Entertainment Major Product Offerings 7.2.4 Fujitsu-Ten In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.2.5 Fujitsu-Ten Key News 7.3 Pioneer 7.3.1 Pioneer Corporate Summary 7.3.2 Pioneer Business Overview 7.3.3 Pioneer In-Car Entertainment Major Product Offerings 7.3.4 Pioneer In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.3.5 Pioneer Key News 7.4 Denso 7.4.1 Denso Corporate Summary 7.4.2 Denso Business Overview 7.4.3 Denso In-Car Entertainment Major Product Offerings 7.4.4 Denso In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.4.5 Denso Key News 7.5 Aisin 7.5.1 Aisin Corporate Summary 7.5.2 Aisin Business Overview 7.5.3 Aisin In-Car Entertainment Major Product Offerings 7.5.4 Aisin In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.5.5 Aisin Key News 7.6 Clarion 7.6.1 Clarion Corporate Summary 7.6.2 Clarion Business Overview 7.6.3 Clarion In-Car Entertainment Major Product Offerings 7.6.4 Clarion In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.6.5 Clarion Key News 7.7 Desay SV 7.7.1 Desay SV Corporate Summary 7.7.2 Desay SV Business Overview 7.7.3 Desay SV In-Car Entertainment Major Product Offerings 7.4.4 Desay SV In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.7.5 Desay SV Key News 7.8 Kenwood 7.8.1 Kenwood Corporate Summary 7.8.2 Kenwood Business Overview 7.8.3 Kenwood In-Car Entertainment Major Product Offerings 7.8.4 Kenwood In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.8.5 Kenwood Key News 7.9 Harman 7.9.1 Harman Corporate Summary 7.9.2 Harman Business Overview 7.9.3 Harman In-Car Entertainment Major Product Offerings 7.9.4 Harman In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.9.5 Harman Key News 7.10 ADAYO 7.10.1 ADAYO Corporate Summary 7.10.2 ADAYO Business Overview 7.10.3 ADAYO In-Car Entertainment Major Product Offerings 7.10.4 ADAYO In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.10.5 ADAYO Key News 7.11 Alpine 7.11.1 Alpine Corporate Summary 7.11.2 Alpine In-Car Entertainment Business Overview 7.11.3 Alpine In-Car Entertainment Major Product Offerings 7.11.4 Alpine In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.11.5 Alpine Key News 7.12 Visteon 7.12.1 Visteon Corporate Summary 7.12.2 Visteon In-Car Entertainment Business Overview 7.12.3 Visteon In-Car Entertainment Major Product Offerings 7.12.4 Visteon In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.12.5 Visteon Key News 7.13 Continental 7.13.1 Continental Corporate Summary 7.13.2 Continental In-Car Entertainment Business Overview 7.13.3 Continental In-Car Entertainment Major Product Offerings 7.13.4 Continental In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.13.5 Continental Key News 7.14 Bosch 7.14.1 Bosch Corporate Summary 7.14.2 Bosch Business Overview 7.14.3 Bosch In-Car Entertainment Major Product Offerings 7.14.4 Bosch In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.14.5 Bosch Key News 7.15 Hangsheng 7.15.1 Hangsheng Corporate Summary 7.15.2 Hangsheng Business Overview 7.15.3 Hangsheng In-Car Entertainment Major Product Offerings 7.15.4 Hangsheng In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.15.5 Hangsheng Key News 7.16 Coagent 7.16.1 Coagent Corporate Summary 7.16.2 Coagent Business Overview 7.16.3 Coagent In-Car Entertainment Major Product Offerings 7.16.4 Coagent In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.16.5 Coagent Key News 7.17 Mitsubishi Electronics (Melco) 7.17.1 Mitsubishi Electronics (Melco) Corporate Summary 7.17.2 Mitsubishi Electronics (Melco) Business Overview 7.17.3 Mitsubishi Electronics (Melco) In-Car Entertainment Major Product Offerings 7.17.4 Mitsubishi Electronics (Melco) In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.17.5 Mitsubishi Electronics (Melco) Key News 7.18 Delphi 7.18.1 Delphi Corporate Summary 7.18.2 Delphi Business Overview 7.18.3 Delphi In-Car Entertainment Major Product Offerings 7.18.4 Delphi In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.18.5 Delphi Key News 7.19 Kaiyue Group 7.19.1 Kaiyue Group Corporate Summary 7.19.2 Kaiyue Group Business Overview 7.19.3 Kaiyue Group In-Car Entertainment Major Product Offerings 7.19.4 Kaiyue Group In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.19.5 Kaiyue Group Key News 7.20 Soling 7.20.1 Soling Corporate Summary 7.20.2 Soling Business Overview 7.20.3 Soling In-Car Entertainment Major Product Offerings 7.20.4 Soling In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.20.5 Soling Key News 7.21 Sony 7.21.1 Sony Corporate Summary 7.21.2 Sony Business Overview 7.21.3 Sony In-Car Entertainment Major Product Offerings 7.21.4 Sony In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.21.5 Sony Key News 7.22 Skypine 7.22.1 Skypine Corporate Summary 7.22.2 Skypine Business Overview 7.22.3 Skypine In-Car Entertainment Major Product Offerings 7.22.4 Skypine In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.22.5 Skypine Key News 7.23 Roadrover 7.23.1 Roadrover Corporate Summary 7.23.2 Roadrover Business Overview 7.23.3 Roadrover In-Car Entertainment Major Product Offerings 7.23.4 Roadrover In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.23.5 Roadrover Key News 7.24 FlyAudio 7.24.1 FlyAudio Corporate Summary 7.24.2 FlyAudio Business Overview 7.24.3 FlyAudio In-Car Entertainment Major Product Offerings 7.24.4 FlyAudio In-Car Entertainment Sales and Revenue in Global (2016-2021) 7.24.5 FlyAudio Key News 8 Global In-Car Entertainment Production Capacity, Analysis 8.1 Global In-Car Entertainment Production Capacity, 2016-2027 8.2 In-Car Entertainment Production Capacity of Key Manufacturers in Global Market 8.3 Global In-Car Entertainment Production by Region 9 Key Market Trends, Opportunity, Drivers and Restraints 9.1 Market Opportunities & Trends 9.2 Market Drivers 9.3 Market Restraints 10 In-Car Entertainment Supply Chain Analysis 10.1 In-Car Entertainment Industry Value Chain 10.2 In-Car Entertainment Upstream Market 10.3 In-Car Entertainment Downstream and Clients 10.4 Marketing Channels Analysis 10.4.1 Marketing Channels 10.4.2 In-Car Entertainment Distributors and Sales Agents in Global 11 Conclusion 12 Appendix 12.1 Note 12.2 Examples of Clients 12.3 Disclaimer
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