Global Digital Human Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028

Global Digital Human Industry Outlook 2022: Overview, Opportunities, Key Companies and Forecast to 2028

Report Code: KNJ1081553 | No. of Pages: 107 | Category: Services
Publisher: GRD Survey | Date of Publish: Jan-2022
Executive Summary

According to GRD Survey data, the global Digital Human market is estimated at  million US$ in 2021 and is expected to  million US$ by the end of 2028, growing at a CAGR of % in the forecast period from 2022 to 2028.

This report studies the Digital Human market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Digital Human in these regions, from 2017 to 2028, covering
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
    Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
    South America (Brazil, Argentina, Colombia, etc.)
    Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
    Interactive Digital Human

    Non-interactive Digital Human

Market Snapshot, By Application
    Pan-entertainment Field

    Medical Field

    Financial Field

    Others

Main Market Players Analyzed in this report, including:
    Xmov

    Tecent

    NetEase Fuxi Lab

    Microsoft (Xiaoice)

    LUSTER

    Iflytek

    FaceUnity

    Digital Domain

    Deep Science

    DataBaker

    ByteDance (Volcengine)

    Baidu

    Avatarworks


The study objectives of this report are:
    To study and analyze the global Digital Human market size (Million USD) by company, key regions/countries, products and application, history data from 2017 to 2021, and forecast to 2028.
    To understand industry structure of Digital Human market by identifying its various subsegments.
    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
    To identify the key global Digital Human manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
    To analyze the Digital Human market with respect to individual growth trends, future prospects, and their contribution to the total market.
    To project the value and volume of Digital Human submarkets, with respect to key regions (along with their respective key countries).
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Digital Human are as follows:
    History Year: 2017-2021
    Base Year: 2021
    Estimated Year: 2022
    Forecast Year 2023 to 2028

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2021 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Contents

1  Market Definition & Scope
    1.1  Definition & Scope
    1.2 Digital Human Product Specifications
    1.3  Main Events (Entry, M&A, Exit, Technology and Capital Activity)
    1.4 Global Digital Human Market Performance and Outlook

2 Market Development Performance under COVID-19
    2.1 Influencing Factors of Industry Development in the Next Five Years
        2.1.1 Drivers
        2.1.2 Restraints
        2.1.3 Opportunities
    2.2 Porter’s Five Forces Analysis
    2.3 Comparison of Alternatives and Digital Human

3 3 Industrial Lift Cycle and Main Buyers Analysis
    3.1 Industry Life Cycle Analysis
    3.2 Key Buying Industries/Consumers
        3.2.1 Major Buyers in Pan-entertainment Field

        3.2.2 Major Buyers in Medical Field


4 Market Segment: by Type
    4.1 Digital Human Type Introduction
        4.1.1 Interactive Digital Human

        4.1.2 Non-interactive Digital Human
    4.2 Global Digital Human Revenue by Type 2017-2022

5 Market Segment: by Application
    5.1 Digital Human Type Introduction
        5.1.1 Pan-entertainment Field

        5.1.2 Medical Field

        5.1.3 Financial Field

        5.1.3 Others
    5.2 Global Digital Human Revenue by Application 2017-2022

6 Marke Segment: by Region
    6.1 Global Digital Human Market by Region
    6.2 North America Digital Human Market 2017-2022
    6.3 Europe Digital Human Market 2017-2022
    6.4 Asia Pacific Digital Human Market 2017-2022
    6.5 South America Digital Human Market 2017-2022
    6.6 Middle East and Africa Digital Human Market 2017-2022

7 North America
    7.1 North America Digital Human Market by Country 2017-2022
    7.2 United States
    7.3 Canada
    7.4 Mexico

8 Europe
    8.1 Europe Digital Human Market by Country 2017-2022
    8.2 Germany
    8.3 France
    8.4 UK
    8.5 Italy
    8.6 Russia
    8.7 Spain

9 Asia Pacific
    9.1 Asia Pacific Digital Human Market by Country 2017-2022
    9.2 China
    9.3 Japan
    9.4 Korea
    9.5 Southeast Asia
    9.6 India
    9.7 Australia

10 South America
    10.1 South America Digital Human Market by Country 2017-2022
    10.2 Brazil
    10.3 Argentina
    10.4 Colombia

11 Middle East and Africa
    11.1 Middle East and Africa Digital Human Market by Country 2017-2022
    11.2 Turkey
    11.3 Saudi Arabia
    11.4 South Africa

12 Key Participants Company Information
    12.1 Xmov

        12.1.1 Xmov
 Company Information
        12.1.2 Xmov
 Digital Human Product Portfolio, Specification and Application
        12.1.3 Xmov
 Digital Human Revenue and Gross Margin (2019-2021)
        12.1.4 Xmov
 Key Development
    12.2 Tecent

        12.2.1 Tecent
 Company Information
        12.2.2 Tecent
 Digital Human Product Portfolio, Specification and Application
        12.2.3 Tecent
 Digital Human Revenue and Gross Margin (2019-2021)
        12.2.4 Tecent
 Key Development
    12.3 NetEase Fuxi Lab

        12.3.1 NetEase Fuxi Lab
 Company Information
        12.3.2 NetEase Fuxi Lab
 Digital Human Product Portfolio, Specification and Application
        12.3.3 NetEase Fuxi Lab
 Digital Human Revenue and Gross Margin (2019-2021)
        12.3.4 NetEase Fuxi Lab
 Key Development
    12.4 Microsoft (Xiaoice)

        12.4.1 Microsoft (Xiaoice)
 Company Information
        12.4.2 Microsoft (Xiaoice)
 Digital Human Product Portfolio, Specification and Application
        12.4.3 Microsoft (Xiaoice)
 Digital Human Revenue and Gross Margin (2019-2021)
        12.4.4 Microsoft (Xiaoice)
 Key Development
    12.5 LUSTER

        12.5.1 LUSTER
 Company Information
        12.5.2 LUSTER
 Digital Human Product Portfolio, Specification and Application
        12.5.3 LUSTER
 Digital Human Revenue and Gross Margin (2019-2021)
        12.5.4 LUSTER
 Key Development
    12.6 Iflytek

        12.6.1 Iflytek
 Company Information
        12.6.2 Iflytek
 Digital Human Product Portfolio, Specification and Application
        12.6.3 Iflytek
 Digital Human Revenue and Gross Margin (2019-2021)
        12.6.4 Iflytek
 Key Development
    12.7 FaceUnity

        12.7.1 FaceUnity
 Company Information
        12.7.2 FaceUnity
 Digital Human Product Portfolio, Specification and Application
        12.7.3 FaceUnity
 Digital Human Revenue and Gross Margin (2019-2021)
        12.7.4 Iflytek
 Key Development
    12.9 Deep Science

        12.9.1 Deep Science
 Company Information
        12.9.2 Deep Science
 Digital Human Product Portfolio, Specification and Application
        12.9.3 Deep Science
 Digital Human Revenue and Gross Margin (2019-2021)
        12.9.4 Deep Science
 Key Development
    12.8 Digital Domain

        12.8.1 Digital Domain
 Company Information
        12.8.2 Digital Domain
 Digital Human Product Portfolio, Specification and Application
        12.8.3 Digital Domain
 Digital Human Revenue and Gross Margin (2019-2021)
        12.8.4 Digital Domain
 Key Development
    12.11 ByteDance (Volcengine)

        12.11.1 ByteDance (Volcengine)
 Company Information
        12.11.2 ByteDance (Volcengine)
 Digital Human Product Portfolio, Specification and Application
        12.11.3 ByteDance (Volcengine)
 Digital Human Revenue and Gross Margin (2019-2021)
        12.11.4 ByteDance (Volcengine)
 Key Development
    12.12 Baidu

        12.12.1 Baidu
 Company Information
        12.12.2 Baidu
 Digital Human Product Portfolio, Specification and Application
        12.12.3 Baidu
 Digital Human Revenue and Gross Margin (2019-2021)
        12.12.4 Baidu
 Key Development
    12.13 Avatarworks

        12.13.1 Avatarworks
 Company Information
        12.13.2 Avatarworks
 Digital Human Product Portfolio, Specification and Application
        12.13.3 Avatarworks
 Digital Human Revenue and Gross Margin (2019-2021)
        12.13.4 Avatarworks
 Key Development

13 Global Digital Human Market Forecast by Region by Type and by Application
    13.1 Global Digital Human Revenue Forecast 2023-2028
    13.2 Global Digital Human Forecast by Regions
    13.3 Global Digital Human Forecast by Type
    13.4 Global Digital Human Forecast by Application

14 Analyst Views and Conclusions

15 Methodology and Data Source
    15.1 Methodology
    15.2 Research Data Source
        15.2.1 Secondary Data
        15.2.2 Primary Data
        15.2.3 Market Size Estimation
    15.3 Legal Disclaimer

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