Gaming Peripherals Market, Global Outlook and Forecast 2023-2029

Gaming Peripherals Market, Global Outlook and Forecast 2023-2029

Report Code: KNJ1477451 | No. of Pages: 102 | Category: Technology
Publisher: Market Monitor Global | Date of Publish: Jan-2023
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
This report aims to provide a comprehensive presentation of the global market for Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Peripherals. This report contains market size and forecasts of Gaming Peripherals in global, including the following market information:
Global Gaming Peripherals Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Gaming Peripherals market was valued at US$ 3155.8 million in 2022 and is projected to reach US$ 4519.1 million by 2029, at a CAGR of 5.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming Peripherals companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Peripherals Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Gaming Peripherals Market Segment Percentages, by Type, 2022 (%)
    Gaming Mouse
    Gaming Keyboards
    Headset
    Controllers
    Others
Global Gaming Peripherals Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Gaming Peripherals Market Segment Percentages, by Application, 2022 (%)
    Personal
    Commercial
Global Gaming Peripherals Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Gaming Peripherals Market Segment Percentages, By Region and Country, 2022 (%)
    North America
        US
        Canada
        Mexico
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Benelux
        Rest of Europe
    Asia
        China
        Japan
        South Korea
        Southeast Asia
        India
        Rest of Asia
    South America
        Brazil
        Argentina
        Rest of South America
    Middle East & Africa
        Turkey
        Israel
        Saudi Arabia
        UAE
        Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gaming Peripherals revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Gaming Peripherals revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
    Razer
    Logitech G (ASTRO)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    ROCCAT
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust
    Microsoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of Gaming Peripherals, market overview.
Chapter 2: Global Gaming Peripherals market size in revenue.
Chapter 3: Detailed analysis of Gaming Peripherals company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gaming Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
    1.1 Gaming Peripherals Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Gaming Peripherals Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Gaming Peripherals Overall Market Size
    2.1 Global Gaming Peripherals Market Size: 2022 VS 2029
    2.2 Global Gaming Peripherals Market Size, Prospects & Forecasts: 2018-2029
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Gaming Peripherals Players in Global Market
    3.2 Top Global Gaming Peripherals Companies Ranked by Revenue
    3.3 Global Gaming Peripherals Revenue by Companies
    3.4 Top 3 and Top 5 Gaming Peripherals Companies in Global Market, by Revenue in 2022
    3.5 Global Companies Gaming Peripherals Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Gaming Peripherals Players in Global Market
        3.6.1 List of Global Tier 1 Gaming Peripherals Companies
        3.6.2 List of Global Tier 2 and Tier 3 Gaming Peripherals Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Gaming Peripherals Market Size Markets, 2022 & 2029
        4.1.2 Gaming Mouse
        4.1.3 Gaming Keyboards
        4.1.4 Headset
        4.1.5 Controllers
        4.1.6 Others
    4.2 By Type - Global Gaming Peripherals Revenue & Forecasts
        4.2.1 By Type - Global Gaming Peripherals Revenue, 2018-2023
        4.2.2 By Type - Global Gaming Peripherals Revenue, 2024-2029
        4.2.3 By Type - Global Gaming Peripherals Revenue Market Share, 2018-2029
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Gaming Peripherals Market Size, 2022 & 2029
        5.1.2 Personal
        5.1.3 Commercial
    5.2 By Application - Global Gaming Peripherals Revenue & Forecasts
        5.2.1 By Application - Global Gaming Peripherals Revenue, 2018-2023
        5.2.2 By Application - Global Gaming Peripherals Revenue, 2024-2029
        5.2.3 By Application - Global Gaming Peripherals Revenue Market Share, 2018-2029
6 Sights by Region
    6.1 By Region - Global Gaming Peripherals Market Size, 2022 & 2029
    6.2 By Region - Global Gaming Peripherals Revenue & Forecasts
        6.2.1 By Region - Global Gaming Peripherals Revenue, 2018-2023
        6.2.2 By Region - Global Gaming Peripherals Revenue, 2024-2029
        6.2.3 By Region - Global Gaming Peripherals Revenue Market Share, 2018-2029
    6.3 North America
        6.3.1 By Country - North America Gaming Peripherals Revenue, 2018-2029
        6.3.2 US Gaming Peripherals Market Size, 2018-2029
        6.3.3 Canada Gaming Peripherals Market Size, 2018-2029
        6.3.4 Mexico Gaming Peripherals Market Size, 2018-2029
    6.4 Europe
        6.4.1 By Country - Europe Gaming Peripherals Revenue, 2018-2029
        6.4.2 Germany Gaming Peripherals Market Size, 2018-2029
        6.4.3 France Gaming Peripherals Market Size, 2018-2029
        6.4.4 U.K. Gaming Peripherals Market Size, 2018-2029
        6.4.5 Italy Gaming Peripherals Market Size, 2018-2029
        6.4.6 Russia Gaming Peripherals Market Size, 2018-2029
        6.4.7 Nordic Countries Gaming Peripherals Market Size, 2018-2029
        6.4.8 Benelux Gaming Peripherals Market Size, 2018-2029
    6.5 Asia
        6.5.1 By Region - Asia Gaming Peripherals Revenue, 2018-2029
        6.5.2 China Gaming Peripherals Market Size, 2018-2029
        6.5.3 Japan Gaming Peripherals Market Size, 2018-2029
        6.5.4 South Korea Gaming Peripherals Market Size, 2018-2029
        6.5.5 Southeast Asia Gaming Peripherals Market Size, 2018-2029
        6.5.6 India Gaming Peripherals Market Size, 2018-2029
    6.6 South America
        6.6.1 By Country - South America Gaming Peripherals Revenue, 2018-2029
        6.6.2 Brazil Gaming Peripherals Market Size, 2018-2029
        6.6.3 Argentina Gaming Peripherals Market Size, 2018-2029
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Gaming Peripherals Revenue, 2018-2029
        6.7.2 Turkey Gaming Peripherals Market Size, 2018-2029
        6.7.3 Israel Gaming Peripherals Market Size, 2018-2029
        6.7.4 Saudi Arabia Gaming Peripherals Market Size, 2018-2029
        6.7.5 UAE Gaming Peripherals Market Size, 2018-2029
7 Gaming Peripherals Companies Profiles
    7.1 Razer
        7.1.1 Razer Company Summary
        7.1.2 Razer Business Overview
        7.1.3 Razer Gaming Peripherals Major Product Offerings
        7.1.4 Razer Gaming Peripherals Revenue in Global Market (2018-2023)
        7.1.5 Razer Key News & Latest Developments
    7.2 Logitech G (ASTRO)
        7.2.1 Logitech G (ASTRO) Company Summary
        7.2.2 Logitech G (ASTRO) Business Overview
        7.2.3 Logitech G (ASTRO) Gaming Peripherals Major Product Offerings
        7.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue in Global Market (2018-2023)
        7.2.5 Logitech G (ASTRO) Key News & Latest Developments
    7.3 Turtle Beach
        7.3.1 Turtle Beach Company Summary
        7.3.2 Turtle Beach Business Overview
        7.3.3 Turtle Beach Gaming Peripherals Major Product Offerings
        7.3.4 Turtle Beach Gaming Peripherals Revenue in Global Market (2018-2023)
        7.3.5 Turtle Beach Key News & Latest Developments
    7.4 Corsair
        7.4.1 Corsair Company Summary
        7.4.2 Corsair Business Overview
        7.4.3 Corsair Gaming Peripherals Major Product Offerings
        7.4.4 Corsair Gaming Peripherals Revenue in Global Market (2018-2023)
        7.4.5 Corsair Key News & Latest Developments
    7.5 Sennheiser
        7.5.1 Sennheiser Company Summary
        7.5.2 Sennheiser Business Overview
        7.5.3 Sennheiser Gaming Peripherals Major Product Offerings
        7.5.4 Sennheiser Gaming Peripherals Revenue in Global Market (2018-2023)
        7.5.5 Sennheiser Key News & Latest Developments
    7.6 Plantronics
        7.6.1 Plantronics Company Summary
        7.6.2 Plantronics Business Overview
        7.6.3 Plantronics Gaming Peripherals Major Product Offerings
        7.6.4 Plantronics Gaming Peripherals Revenue in Global Market (2018-2023)
        7.6.5 Plantronics Key News & Latest Developments
    7.7 SteelSeries
        7.7.1 SteelSeries Company Summary
        7.7.2 SteelSeries Business Overview
        7.7.3 SteelSeries Gaming Peripherals Major Product Offerings
        7.7.4 SteelSeries Gaming Peripherals Revenue in Global Market (2018-2023)
        7.7.5 SteelSeries Key News & Latest Developments
    7.8 Mad Catz
        7.8.1 Mad Catz Company Summary
        7.8.2 Mad Catz Business Overview
        7.8.3 Mad Catz Gaming Peripherals Major Product Offerings
        7.8.4 Mad Catz Gaming Peripherals Revenue in Global Market (2018-2023)
        7.8.5 Mad Catz Key News & Latest Developments
    7.9 ROCCAT
        7.9.1 ROCCAT Company Summary
        7.9.2 ROCCAT Business Overview
        7.9.3 ROCCAT Gaming Peripherals Major Product Offerings
        7.9.4 ROCCAT Gaming Peripherals Revenue in Global Market (2018-2023)
        7.9.5 ROCCAT Key News & Latest Developments
    7.10 QPAD
        7.10.1 QPAD Company Summary
        7.10.2 QPAD Business Overview
        7.10.3 QPAD Gaming Peripherals Major Product Offerings
        7.10.4 QPAD Gaming Peripherals Revenue in Global Market (2018-2023)
        7.10.5 QPAD Key News & Latest Developments
    7.11 Thrustmaster
        7.11.1 Thrustmaster Company Summary
        7.11.2 Thrustmaster Business Overview
        7.11.3 Thrustmaster Gaming Peripherals Major Product Offerings
        7.11.4 Thrustmaster Gaming Peripherals Revenue in Global Market (2018-2023)
        7.11.5 Thrustmaster Key News & Latest Developments
    7.12 HyperX
        7.12.1 HyperX Company Summary
        7.12.2 HyperX Business Overview
        7.12.3 HyperX Gaming Peripherals Major Product Offerings
        7.12.4 HyperX Gaming Peripherals Revenue in Global Market (2018-2023)
        7.12.5 HyperX Key News & Latest Developments
    7.13 Tt eSPORTS
        7.13.1 Tt eSPORTS Company Summary
        7.13.2 Tt eSPORTS Business Overview
        7.13.3 Tt eSPORTS Gaming Peripherals Major Product Offerings
        7.13.4 Tt eSPORTS Gaming Peripherals Revenue in Global Market (2018-2023)
        7.13.5 Tt eSPORTS Key News & Latest Developments
    7.14 Cooler Master
        7.14.1 Cooler Master Company Summary
        7.14.2 Cooler Master Business Overview
        7.14.3 Cooler Master Gaming Peripherals Major Product Offerings
        7.14.4 Cooler Master Gaming Peripherals Revenue in Global Market (2018-2023)
        7.14.5 Cooler Master Key News & Latest Developments
    7.15 ZOWIE
        7.15.1 ZOWIE Company Summary
        7.15.2 ZOWIE Business Overview
        7.15.3 ZOWIE Gaming Peripherals Major Product Offerings
        7.15.4 ZOWIE Gaming Peripherals Revenue in Global Market (2018-2023)
        7.15.5 ZOWIE Key News & Latest Developments
    7.16 Sharkoon
        7.16.1 Sharkoon Company Summary
        7.16.2 Sharkoon Business Overview
        7.16.3 Sharkoon Gaming Peripherals Major Product Offerings
        7.16.4 Sharkoon Gaming Peripherals Revenue in Global Market (2018-2023)
        7.16.5 Sharkoon Key News & Latest Developments
    7.17 Trust
        7.17.1 Trust Company Summary
        7.17.2 Trust Business Overview
        7.17.3 Trust Gaming Peripherals Major Product Offerings
        7.17.4 Trust Gaming Peripherals Revenue in Global Market (2018-2023)
        7.17.5 Trust Key News & Latest Developments
    7.18 Microsoft
        7.18.1 Microsoft Company Summary
        7.18.2 Microsoft Business Overview
        7.18.3 Microsoft Gaming Peripherals Major Product Offerings
        7.18.4 Microsoft Gaming Peripherals Revenue in Global Market (2018-2023)
        7.18.5 Microsoft Key News & Latest Developments
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer

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