2023-2031 Report on Global Virtual Production Market by Player, Region, Type, Application and Sales Channel

2023-2031 Report on Global Virtual Production Market by Player, Region, Type, Application and Sales Channel

Report Code: KNJ1598284 | No. of Pages: 107 | Category: Services
Publisher: MAResearch | Date of Publish: Apr-2023
This report studies the Virtual Production market, covering market size for segment by type (Hardware, Software, etc.), by application (Movies, TV Series, etc.), by sales channel (Direct Channel, Distribution Channel), by player (360Rize, Adobe, Arashi Vision (Insta 360), Autodesk, BORIS FX, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Virtual Production from 2017-2022, and provides extensive market forecasts from 2023-2031 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Virtual Production market.

Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover.

This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period.

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Leading players of Virtual Production including:
    360Rize
    Adobe
    Arashi Vision (Insta 360)
    Autodesk
    BORIS FX
    Epic Games
    HTC Corporation (VivePort)
    HumanEyes Technologies
    Mo-Sys Engineering
    NVIDIA Corporation
    Panocam3d.com
    Pixar (The Walt Disney Company)
    Side Effects Software (SideFX)
    Technicolor
    Vicon Motion Systems

Market split by Type, can be divided into:
    Hardware
    Software
    Services

Market split by Application, can be divided into:
    Movies
    TV Series
    Commercial Ads
    Online Videos
    Others

Market split by Sales Channel, can be divided into:
    Direct Channel
    Distribution Channel

Market segment by Region/Country including:
    North America (United States, Canada and Mexico)
    Europe (Germany, UK, France, Italy, Russia and Spain etc.)
    Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
    South America (Brazil, Argentina and Colombia etc.)
    Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)

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Table of Contents

Chapter 1 Virtual Production Market Overview
    1.1 Virtual Production Definition
    1.2 Global Virtual Production Market Size Status and Outlook (2017-2031)
    1.3 Global Virtual Production Market Size Comparison by Region (2017-2031)
    1.4 Global Virtual Production Market Size Comparison by Type (2017-2031)
    1.5 Global Virtual Production Market Size Comparison by Application (2017-2031)
    1.6 Global Virtual Production Market Size Comparison by Sales Channel (2017-2031)
    1.7 Virtual Production Market Dynamics
        1.7.1 Market Drivers/Opportunities
        1.7.2 Market Challenges/Risks
        1.7.3 Market News (Mergers/Acquisitions/Expansion)
        1.7.4 COVID-19 Impacts
        1.7.5 Russia-Ukraine War Impacts
Chapter 2 Virtual Production Market Segment Analysis by Player
    2.1 Global Virtual Production Sales and Market Share by Player (2020-2022)
    2.2 Global Virtual Production Revenue and Market Share by Player (2020-2022)
    2.3 Global Virtual Production Average Price by Player (2020-2022)
    2.4 Players Competition Situation & Trends
    2.5 Conclusion of Segment by Player
Chapter 3 Virtual Production Market Segment Analysis by Type
    3.1 Global Virtual Production Market by Type
        3.1.1 Hardware
        3.1.2 Software
        3.1.3 Services
    3.2 Global Virtual Production Sales and Market Share by Type (2017-2022)
    3.3 Global Virtual Production Revenue and Market Share by Type (2017-2022)
    3.4 Global Virtual Production Average Price by Type (2017-2022)
    3.5 Leading Players of Virtual Production by Type in 2022
    3.6 Conclusion of Segment by Type
Chapter 4 Virtual Production Market Segment Analysis by Application
    4.1 Global Virtual Production Market by Application
        4.1.1 Movies
        4.1.2 TV Series
        4.1.3 Commercial Ads
        4.1.4 Online Videos
        4.1.5 Others
    4.2 Global Virtual Production Revenue and Market Share by Application (2017-2022)
    4.3 Leading Consumers of Virtual Production by Application in 2022
    4.4 Conclusion of Segment by Application
Chapter 5 Virtual Production Market Segment Analysis by Sales Channel
    5.1 Global Virtual Production Market by Sales Channel
        5.1.1 Direct Channel
        5.1.2 Distribution Channel
    5.2 Global Virtual Production Revenue and Market Share by Sales Channel (2017-2022)
    5.3 Leading Distributors/Dealers of Virtual Production by Sales Channel in 2022
    5.4 Conclusion of Segment by Sales Channel
Chapter 6 Virtual Production Market Segment Analysis by Region
    6.1 Global Virtual Production Market Size and CAGR by Region (2017-2031)
    6.2 Global Virtual Production Sales and Market Share by Region (2017-2022)
    6.3 Global Virtual Production Revenue and Market Share by Region (2017-2022)
    6.4 North America
        6.4.1 North America Market by Country
        6.4.2 North America Virtual Production Market Share by Type
        6.4.3 North America Virtual Production Market Share by Application
        6.4.4 United States
        6.4.5 Canada
        6.4.6 Mexico
    6.5 Europe
        6.5.1 Europe Market by Country
        6.5.2 Europe Virtual Production Market Share by Type
        6.5.3 Europe Virtual Production Market Share by Application
        6.5.4 Germany
        6.5.5 UK
        6.5.6 France
        6.5.7 Italy
        6.5.8 Russia
        6.5.9 Spain
    6.6 Asia-Pacific
        6.6.1 Asia-Pacific Market by Country
        6.6.2 Asia-Pacific Virtual Production Market Share by Type
        6.6.3 Asia-Pacific Virtual Production Market Share by Application
        6.6.4 China
        6.6.5 Japan
        6.6.6 Korea
        6.6.7 India
        6.6.8 Southeast Asia
        6.6.9 Australia
    6.7 South America
        6.7.1 South America Market by Country
        6.7.2 South America Virtual Production Market Share by Type
        6.7.3 South America Virtual Production Market Share by Application
        6.7.4 Brazil
        6.7.5 Argentina
        6.7.6 Colombia
    6.8 Middle East & Africa
        6.8.1 Middle East & Africa Market by Country
        6.8.2 Middle East & Africa Virtual Production Market Share by Type
        6.8.3 Middle East & Africa Virtual Production Market Share by Application
        6.8.4 UAE
        6.8.5 Saudi Arabia
        6.8.6 South Africa
    6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Virtual Production Players
    7.1 360Rize
        7.1.1 Company Snapshot
        7.1.2 Product/Service Offered
        7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
    7.2 Adobe
    7.3 Arashi Vision (Insta 360)
    7.4 Autodesk
    7.5 BORIS FX
    7.6 Epic Games
    7.7 HTC Corporation (VivePort)
    7.8 HumanEyes Technologies
    7.9 Mo-Sys Engineering
    7.10 NVIDIA Corporation
    7.11 Panocam3d.com
    7.12 Pixar (The Walt Disney Company)
    7.13 Side Effects Software (SideFX)
    7.14 Technicolor
    7.15 Vicon Motion Systems
Chapter 8 Upstream and Downstream Analysis of Virtual Production
    8.1 Industrial Chain of Virtual Production
    8.2 Upstream of Virtual Production
    8.3 Downstream of Virtual Production
Chapter 9 Development Trend of Virtual Production (2023-2031)
    9.1 Global Virtual Production Market Size (Sales and Revenue) Forecast (2023-2031)
    9.2 Global Virtual Production Market Size and CAGR Forecast by Region (2023-2031)
    9.3 Global Virtual Production Market Size and CAGR Forecast by Type (2023-2031)
    9.4 Global Virtual Production Market Size and CAGR Forecast by Application (2023-2031)
    9.5 Global Virtual Production Market Size and CAGR Forecast by Sales Channel (2023-2031)
Chapter 10 Appendix
    10.1 Research Methodology
    10.2 Data Sources
    10.3 Disclaimer
    10.4 Analysts Certification


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