2023-2029 Global VR Full-Body Tracker Industry Research & Trends Analysis Report

2023-2029 Global VR Full-Body Tracker Industry Research & Trends Analysis Report

Report Code: KNJ1598655 | No. of Pages: 140 | Category: Services
Publisher: YH Research | Date of Publish: Apr-2023
According to YH Research, the global market for VR Full-Body Tracker should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
China VR Full-Body Tracker market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
The United States VR Full-Body Tracker market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
In terms of type, Head Tracking segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, E-commerce has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of VR Full-Body Tracker include Intersense, Meta Platforms(Oculus VR), Indotraq, VIVE, Microsoft, Nintendo, Sony, Google and VentureBeat, etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
Virtual Reality is set to transform into a whole-body experience commonly known as VR full body tracking. Full body tracking in virtual reality is made possible through the use of technological devices which are attached to the feet and the hands of the user, which enables the tracking of their position in the space. 
This report aims to provide a comprehensive study of the global market for VR Full-Body Tracker. Report Highlights:
(1) Global VR Full-Body Tracker market size (value), history data from 2018-2022 and forecast data from 2023 to 2029.
(2) Global VR Full-Body Tracker market competitive situation, revenue and market share, from 2018 to 2022.
(3) China VR Full-Body Tracker market competitive situation, revenue and market share, from 2018 to 2022.
(4) Global VR Full-Body Tracker segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global VR Full-Body Tracker segment by type and by application and regional segment by type and by application.
(6) VR Full-Body Tracker industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa
Market segment by type, covers
    Head Tracking
    Location Tracking
Market segment by application, can be divided into
    E-commerce
    Offline
Market segment by players, this report covers
    Intersense
    Meta Platforms(Oculus VR)
    Indotraq
    VIVE
    Microsoft
    Nintendo
    Sony
    Google
    VentureBeat
    NaturalPoint,Inc
    Unbound XR
    SlimeVR
    HTC
1 Market Overview
    1.1 Product Overview and Scope of VR Full-Body Tracker
    1.2 Global VR Full-Body Tracker Market Size and Forecast
    1.3 China VR Full-Body Tracker Market Size and Forecast
    1.4 China Market Percentage in Global
        1.4.1 By Revenue, China VR Full-Body Tracker Share in Global Market, 2018-2029
        1.4.2 VR Full-Body Tracker Market Size: China VS Global, 2018-2029
    1.5 VR Full-Body Tracker Market Dynamics
        1.5.1 VR Full-Body Tracker Market Drivers
        1.5.2 VR Full-Body Tracker Market Restraints
        1.5.3 VR Full-Body Tracker Industry Trends
        1.5.4 VR Full-Body Tracker Industry Policy
2 Global Competitive Situation by Company
    2.1 Global VR Full-Body Tracker Revenue by Company (2018-2023)
    2.2 Global VR Full-Body Tracker Participants, Market Position (Tier 1, Tier 2 and Tier 3)
    2.3 Global VR Full-Body Tracker Concentration Ratio
    2.4 Global VR Full-Body Tracker Mergers & Acquisitions, Expansion Plans
    2.5 Global VR Full-Body Tracker Manufacturers Product Type
3 China Competitive Situation by Company
    3.1 China VR Full-Body Tracker Revenue by Company (2018-2023)
    3.2 China VR Full-Body Tracker VR Full-Body Tracker Participants, Market Position (Tier 1, Tier 2 and Tier 3)
    3.3 China VR Full-Body Tracker, Revenue Percentage of Local Players VS Foreign Manufacturers (2018-2023)
4 Industry Chain Analysis
    4.1 VR Full-Body Tracker Industry Chain
    4.2 VR Full-Body Tracker Upstream Analysis
    4.3 VR Full-Body Tracker Midstream Analysis
    4.4 VR Full-Body Tracker Downstream Analysis
5 Sights by Type
    5.1 VR Full-Body Tracker Classification
        5.1.1 Head Tracking
        5.1.2 Location Tracking
    5.2 By Type, Global VR Full-Body Tracker Market Size & CAGR, 2018 VS 2022 VS 2029
    5.3 By Type, Global VR Full-Body Tracker Revenue, 2018-2029
6 Sights by Application
    6.1 VR Full-Body Tracker Segment by Application
        6.1.1 E-commerce
        6.1.2 Offline
    6.2 By Application, Global VR Full-Body Tracker Market Size & CAGR, 2018 VS 2022 VS 2029
    6.3 By Application, Global VR Full-Body Tracker Revenue, 2018-2029
7 Sales Sights by Region
    7.1 By Region, Global VR Full-Body Tracker Market Size, 2018 VS 2022 VS 2029
    7.2 By Region, Global VR Full-Body Tracker Market Size, 2018-2029
    7.3 North America
        7.3.1 North America VR Full-Body Tracker Market Size & Forecasts, 2018-2029
        7.3.2 By Country, North America VR Full-Body Tracker Market Size Market Share
    7.4 Europe
        7.4.1 Europe VR Full-Body Tracker Market Size & Forecasts, 2018-2029
        7.4.2 By Country, Europe VR Full-Body Tracker Market Size Market Share
    7.5 Asia Pacific
        7.5.1 Asia Pacific VR Full-Body Tracker Market Size & Forecasts, 2018-2029
        7.5.2 By Country/Region, Asia Pacific VR Full-Body Tracker Market Size Market Share
    7.6 South America
        7.6.1 South America VR Full-Body Tracker Market Size & Forecasts, 2018-2029
        7.6.2 By Country, South America VR Full-Body Tracker Market Size Market Share
    7.7 Middle East & Africa
8 Sights by Country Level
    8.1 By Country, Global VR Full-Body Tracker Market Size & CAGR,2018 VS 2022 VS 2029
    8.2 By Country, Global VR Full-Body Tracker Market Size, 2018-2029
    8.3 U.S.
        8.3.1 U.S. VR Full-Body Tracker Market Size, 2018-2029
        8.3.2 By Company, U.S. VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.3.3 By Type, U.S. VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.3.4 By Application, U.S. VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.4 Europe
        8.4.1 Europe VR Full-Body Tracker Market Size, 2018-2029
        8.4.2 By Company, Europe VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.4.3 By Type, Europe VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.4.4 By Application, Europe VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.5 China
        8.5.1 China VR Full-Body Tracker Market Size, 2018-2029
        8.5.2 By Company, China VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.5.3 By Type, China VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.5.4 By Application, China VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.6 Japan
        8.6.1 Japan VR Full-Body Tracker Market Size, 2018-2029
        8.6.2 By Company, Japan VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.6.3 By Type, Japan VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.6.4 By Application, Japan VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.7 South Korea
        8.7.1 South Korea VR Full-Body Tracker Market Size, 2018-2029
        8.7.2 By Company, South Korea VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.7.3 By Type, South Korea VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.7.4 By Application, South Korea VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.8 Southeast Asia
        8.8.1 Southeast Asia VR Full-Body Tracker Market Size, 2018-2029
        8.8.2 By Company, Southeast Asia VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.8.3 By Type, Southeast Asia VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.8.4 By Application, Southeast Asia VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.9 India
        8.9.1 India VR Full-Body Tracker Market Size, 2018-2029
        8.9.2 By Company, India VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.9.3 By Type, India VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.9.4 By Application, India VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
    8.10 Middle East & Asia
        8.10.1 Middle East & Asia VR Full-Body Tracker Market Size, 2018-2029
        8.10.2 By Company, Middle East & Asia VR Full-Body Tracker Revenue Market Share, 2018-2023
        8.10.3 By Type, Middle East & Asia VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
        8.10.4 By Application, Middle East & Asia VR Full-Body Tracker Revenue Market Share, 2022 VS 2029
9 Global Manufacturers Profile
    9.1 Intersense
        9.1.1 Intersense Company Information, Head Office, Market Area and Industry Position
        9.1.2 Intersense Company Profile and Main Business
        9.1.3 Intersense VR Full-Body Tracker Models, Specifications and Application
        9.1.4 Intersense VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.1.5 Intersense Recent Developments
    9.2 Meta Platforms(Oculus VR)
        9.2.1 Meta Platforms(Oculus VR) Company Information, Head Office, Market Area and Industry Position
        9.2.2 Meta Platforms(Oculus VR) Company Profile and Main Business
        9.2.3 Meta Platforms(Oculus VR) VR Full-Body Tracker Models, Specifications and Application
        9.2.4 Meta Platforms(Oculus VR) VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.2.5 Meta Platforms(Oculus VR) Recent Developments
    9.3 Indotraq
        9.3.1 Indotraq Company Information, Head Office, Market Area and Industry Position
        9.3.2 Indotraq Company Profile and Main Business
        9.3.3 Indotraq VR Full-Body Tracker Models, Specifications and Application
        9.3.4 Indotraq VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.3.5 Indotraq Recent Developments
    9.4 VIVE
        9.4.1 VIVE Company Information, Head Office, Market Area and Industry Position
        9.4.2 VIVE Company Profile and Main Business
        9.4.3 VIVE VR Full-Body Tracker Models, Specifications and Application
        9.4.4 VIVE VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.4.5 VIVE Recent Developments
    9.5 Microsoft
        9.5.1 Microsoft Company Information, Head Office, Market Area and Industry Position
        9.5.2 Microsoft Company Profile and Main Business
        9.5.3 Microsoft VR Full-Body Tracker Models, Specifications and Application
        9.5.4 Microsoft VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.5.5 Microsoft Recent Developments
    9.6 Nintendo
        9.6.1 Nintendo Company Information, Head Office, Market Area and Industry Position
        9.6.2 Nintendo Company Profile and Main Business
        9.6.3 Nintendo VR Full-Body Tracker Models, Specifications and Application
        9.6.4 Nintendo VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.6.5 Nintendo Recent Developments
    9.7 Sony
        9.7.1 Sony Company Information, Head Office, Market Area and Industry Position
        9.7.2 Sony Company Profile and Main Business
        9.7.3 Sony VR Full-Body Tracker Models, Specifications and Application
        9.7.4 Sony VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.7.5 Sony Recent Developments
    9.8 Google
        9.8.1 Google Company Information, Head Office, Market Area and Industry Position
        9.8.2 Google Company Profile and Main Business
        9.8.3 Google VR Full-Body Tracker Models, Specifications and Application
        9.8.4 Google VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.8.5 Google Recent Developments
    9.9 VentureBeat
        9.9.1 VentureBeat Company Information, Head Office, Market Area and Industry Position
        9.9.2 VentureBeat Company Profile and Main Business
        9.9.3 VentureBeat VR Full-Body Tracker Models, Specifications and Application
        9.9.4 VentureBeat VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.9.5 VentureBeat Recent Developments
    9.10 NaturalPoint,Inc
        9.10.1 NaturalPoint,Inc Company Information, Head Office, Market Area and Industry Position
        9.10.2 NaturalPoint,Inc Company Profile and Main Business
        9.10.3 NaturalPoint,Inc VR Full-Body Tracker Models, Specifications and Application
        9.10.4 NaturalPoint,Inc VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.10.5 NaturalPoint,Inc Recent Developments
    9.11 Unbound XR
        9.11.1 Unbound XR Company Information, Head Office, Market Area and Industry Position
        9.11.2 Unbound XR Company Profile and Main Business
        9.11.3 Unbound XR VR Full-Body Tracker Models, Specifications and Application
        9.11.4 Unbound XR VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.11.5 Unbound XR Recent Developments
    9.12 SlimeVR
        9.12.1 SlimeVR Company Information, Head Office, Market Area and Industry Position
        9.12.2 SlimeVR Company Profile and Main Business
        9.12.3 SlimeVR VR Full-Body Tracker Models, Specifications and Application
        9.12.4 SlimeVR VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.12.5 SlimeVR Recent Developments
    9.13 HTC
        9.13.1 HTC Company Information, Head Office, Market Area and Industry Position
        9.13.2 HTC Company Profile and Main Business
        9.13.3 HTC VR Full-Body Tracker Models, Specifications and Application
        9.13.4 HTC VR Full-Body Tracker Revenue and Gross Margin, 2018-2023
        9.13.5 HTC Recent Developments
10 Conclusion
11 Appendix
    11.1 Research Methodology
    11.2 Data Source
        11.2.1 Secondary Sources
        11.2.2 Primary Sources
    11.3 Market Estimation Model
    11.4 Disclaimer

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