Digital Gaming Market, Global Outlook and Forecast 2024-2030

Digital Gaming Market, Global Outlook and Forecast 2024-2030

Report Code: KNJ1748745 | No. of Pages: 105 | Category: Services
Publisher: Market Monitor Global | Date of Publish: Feb-2024
This research report provides a comprehensive analysis of the Digital Gaming market, focusing on the current trends, market dynamics, and future prospects. The report explores the global Digital Gaming market, including major regions such as North America, Europe, Asia-Pacific, and emerging markets. It also examines key factors driving the growth of Digital Gaming, challenges faced by the industry, and potential opportunities for market players.
The global Digital Gaming market has witnessed rapid growth in recent years, driven by increasing environmental concerns, government incentives, and advancements in technology. The Digital Gaming market presents opportunities for various stakeholders, including Mobile Devices, PC. Collaboration between the private sector and governments can accelerate the development of supportive policies, research and development efforts, and investment in Digital Gaming market. Additionally, the growing consumer demand present avenues for market expansion.
The global Digital Gaming market was valued at US$ 179610 million in 2023 and is projected to reach US$ 553270 million by 2030, at a CAGR of 17.3% during the forecast period.
Key Features:
The research report on the Digital Gaming market includes several key features to provide comprehensive insights and facilitate decision-making for stakeholders.
Executive Summary: The report provides overview of the key findings, market trends, and major insights of the Digital Gaming market.
Market Overview: The report provides a comprehensive overview of the Digital Gaming market, including its definition, historical development, and current market size. It covers market segmentation by Type (e.g., Free-to-play, Pay-to-play), region, and application, highlighting the key drivers, challenges, and opportunities within each segment.
Market Dynamics: The report analyses the market dynamics driving the growth and development of the Digital Gaming market. The report includes an assessment of government policies and regulations, technological advancements, consumer trends and preferences, infrastructure development, and industry collaborations. This analysis helps stakeholders understand the factors influencing the Digital Gaming market's trajectory.
Competitive Landscape: The report provides an in-depth analysis of the competitive landscape within the Digital Gaming market. It includes profiles of major market players, their market share, strategies, product portfolios, and recent developments. 
Market Segmentation and Forecast: The report segment the Digital Gaming market based on various parameters, such as by Type, region, and by Application. It provides market size and growth forecasts for each segment, supported by quantitative data and analysis. This helps stakeholders identify growth opportunities and make informed investment decisions.
Technological Trends: The report should highlight the key technological trends shaping the Digital Gaming market, such as advancements in Type One technology and emerging substitutes. It analyses the impact of these trends on market growth, adoption rates, and consumer preferences.
Market Challenges and Opportunities: The report identify and analyses the major challenges faced by the Digital Gaming market, such as technical bottleneck, cost limitations, and high entry barrier. It also highlights the opportunities for market growth, such as government incentives, emerging markets, and collaborations between stakeholders.
Regulatory and Policy Analysis: The report should assess the regulatory and policy landscape for Digital Gaming, including government incentives, emission standards, and infrastructure development plans. It should analyse the impact of these policies on market growth and provide insights into future regulatory developments.
Recommendations and Conclusion: The report conclude with actionable recommendations for stakeholders, such as Application One Consumer, policymakers, investors, and infrastructure providers. These recommendations should be based on the research findings and address key challenges and opportunities within the Digital Gaming market.
Supporting Data and Appendices: The report include supporting data, charts, and graphs to substantiate the analysis and findings. It also includes appendices with additional detailed information, such as data sources, survey questionnaires, and detailed market forecasts.
Market Segmentation
Digital Gaming market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
    Free-to-play
    Pay-to-play
Market segment by Application
    Mobile Devices
    PC
    TV
    Gaming Console
Global Digital Gaming Market Segment Percentages, By Region and Country, 2023 (%)
    North America
        US
        Canada
        Mexico
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Benelux
        Rest of Europe
    Asia
        China
        Japan
        South Korea
        Southeast Asia
        India
        Rest of Asia
    South America
        Brazil
        Argentina
        Rest of South America
    Middle East & Africa
        Turkey
        Israel
        Saudi Arabia
        UAE
        Rest of Middle East & Africa
Major players covered
    Activision Blizzard
    Zynga
    Electronic Arts
    Wargaming
    Giant Interactive
    GungHo Online
    NCSOFT
    Smilegate
    Microsoft
    Riot Games
Outline of Major Chapters:
Chapter 1: Introduces the definition of Digital Gaming, market overview.
Chapter 2: Global Digital Gaming market size in revenue.
Chapter 3: Detailed analysis of Digital Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Digital Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports
    1.1 Digital Gaming Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Digital Gaming Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Digital Gaming Overall Market Size
    2.1 Global Digital Gaming Market Size: 2023 VS 2030
    2.2 Global Digital Gaming Market Size, Prospects & Forecasts: 2019-2030
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Digital Gaming Players in Global Market
    3.2 Top Global Digital Gaming Companies Ranked by Revenue
    3.3 Global Digital Gaming Revenue by Companies
    3.4 Top 3 and Top 5 Digital Gaming Companies in Global Market, by Revenue in 2023
    3.5 Global Companies Digital Gaming Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Digital Gaming Players in Global Market
        3.6.1 List of Global Tier 1 Digital Gaming Companies
        3.6.2 List of Global Tier 2 and Tier 3 Digital Gaming Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Digital Gaming Market Size Markets, 2023 & 2030
        4.1.2 Free-to-play
        4.1.3 Pay-to-play
    4.2 By Type - Global Digital Gaming Revenue & Forecasts
        4.2.1 By Type - Global Digital Gaming Revenue, 2019-2024
        4.2.2 By Type - Global Digital Gaming Revenue, 2025-2030
        4.2.3 By Type - Global Digital Gaming Revenue Market Share, 2019-2030
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Digital Gaming Market Size, 2023 & 2030
        5.1.2 Mobile Devices
        5.1.3 PC
        5.1.4 TV
        5.1.5 Gaming Console
    5.2 By Application - Global Digital Gaming Revenue & Forecasts
        5.2.1 By Application - Global Digital Gaming Revenue, 2019-2024
        5.2.2 By Application - Global Digital Gaming Revenue, 2025-2030
        5.2.3 By Application - Global Digital Gaming Revenue Market Share, 2019-2030
6 Sights by Region
    6.1 By Region - Global Digital Gaming Market Size, 2023 & 2030
    6.2 By Region - Global Digital Gaming Revenue & Forecasts
        6.2.1 By Region - Global Digital Gaming Revenue, 2019-2024
        6.2.2 By Region - Global Digital Gaming Revenue, 2025-2030
        6.2.3 By Region - Global Digital Gaming Revenue Market Share, 2019-2030
    6.3 North America
        6.3.1 By Country - North America Digital Gaming Revenue, 2019-2030
        6.3.2 US Digital Gaming Market Size, 2019-2030
        6.3.3 Canada Digital Gaming Market Size, 2019-2030
        6.3.4 Mexico Digital Gaming Market Size, 2019-2030
    6.4 Europe
        6.4.1 By Country - Europe Digital Gaming Revenue, 2019-2030
        6.4.2 Germany Digital Gaming Market Size, 2019-2030
        6.4.3 France Digital Gaming Market Size, 2019-2030
        6.4.4 U.K. Digital Gaming Market Size, 2019-2030
        6.4.5 Italy Digital Gaming Market Size, 2019-2030
        6.4.6 Russia Digital Gaming Market Size, 2019-2030
        6.4.7 Nordic Countries Digital Gaming Market Size, 2019-2030
        6.4.8 Benelux Digital Gaming Market Size, 2019-2030
    6.5 Asia
        6.5.1 By Region - Asia Digital Gaming Revenue, 2019-2030
        6.5.2 China Digital Gaming Market Size, 2019-2030
        6.5.3 Japan Digital Gaming Market Size, 2019-2030
        6.5.4 South Korea Digital Gaming Market Size, 2019-2030
        6.5.5 Southeast Asia Digital Gaming Market Size, 2019-2030
        6.5.6 India Digital Gaming Market Size, 2019-2030
    6.6 South America
        6.6.1 By Country - South America Digital Gaming Revenue, 2019-2030
        6.6.2 Brazil Digital Gaming Market Size, 2019-2030
        6.6.3 Argentina Digital Gaming Market Size, 2019-2030
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Digital Gaming Revenue, 2019-2030
        6.7.2 Turkey Digital Gaming Market Size, 2019-2030
        6.7.3 Israel Digital Gaming Market Size, 2019-2030
        6.7.4 Saudi Arabia Digital Gaming Market Size, 2019-2030
        6.7.5 UAE Digital Gaming Market Size, 2019-2030
7 Digital Gaming Companies Profiles
    7.1 Activision Blizzard
        7.1.1 Activision Blizzard Company Summary
        7.1.2 Activision Blizzard Business Overview
        7.1.3 Activision Blizzard Digital Gaming Major Product Offerings
        7.1.4 Activision Blizzard Digital Gaming Revenue in Global Market (2019-2024)
        7.1.5 Activision Blizzard Key News & Latest Developments
    7.2 Zynga
        7.2.1 Zynga Company Summary
        7.2.2 Zynga Business Overview
        7.2.3 Zynga Digital Gaming Major Product Offerings
        7.2.4 Zynga Digital Gaming Revenue in Global Market (2019-2024)
        7.2.5 Zynga Key News & Latest Developments
    7.3 Electronic Arts
        7.3.1 Electronic Arts Company Summary
        7.3.2 Electronic Arts Business Overview
        7.3.3 Electronic Arts Digital Gaming Major Product Offerings
        7.3.4 Electronic Arts Digital Gaming Revenue in Global Market (2019-2024)
        7.3.5 Electronic Arts Key News & Latest Developments
    7.4 Wargaming
        7.4.1 Wargaming Company Summary
        7.4.2 Wargaming Business Overview
        7.4.3 Wargaming Digital Gaming Major Product Offerings
        7.4.4 Wargaming Digital Gaming Revenue in Global Market (2019-2024)
        7.4.5 Wargaming Key News & Latest Developments
    7.5 Giant Interactive
        7.5.1 Giant Interactive Company Summary
        7.5.2 Giant Interactive Business Overview
        7.5.3 Giant Interactive Digital Gaming Major Product Offerings
        7.5.4 Giant Interactive Digital Gaming Revenue in Global Market (2019-2024)
        7.5.5 Giant Interactive Key News & Latest Developments
    7.6 GungHo Online
        7.6.1 GungHo Online Company Summary
        7.6.2 GungHo Online Business Overview
        7.6.3 GungHo Online Digital Gaming Major Product Offerings
        7.6.4 GungHo Online Digital Gaming Revenue in Global Market (2019-2024)
        7.6.5 GungHo Online Key News & Latest Developments
    7.7 NCSOFT
        7.7.1 NCSOFT Company Summary
        7.7.2 NCSOFT Business Overview
        7.7.3 NCSOFT Digital Gaming Major Product Offerings
        7.7.4 NCSOFT Digital Gaming Revenue in Global Market (2019-2024)
        7.7.5 NCSOFT Key News & Latest Developments
    7.8 Smilegate
        7.8.1 Smilegate Company Summary
        7.8.2 Smilegate Business Overview
        7.8.3 Smilegate Digital Gaming Major Product Offerings
        7.8.4 Smilegate Digital Gaming Revenue in Global Market (2019-2024)
        7.8.5 Smilegate Key News & Latest Developments
    7.9 Microsoft
        7.9.1 Microsoft Company Summary
        7.9.2 Microsoft Business Overview
        7.9.3 Microsoft Digital Gaming Major Product Offerings
        7.9.4 Microsoft Digital Gaming Revenue in Global Market (2019-2024)
        7.9.5 Microsoft Key News & Latest Developments
    7.10 Riot Games
        7.10.1 Riot Games Company Summary
        7.10.2 Riot Games Business Overview
        7.10.3 Riot Games Digital Gaming Major Product Offerings
        7.10.4 Riot Games Digital Gaming Revenue in Global Market (2019-2024)
        7.10.5 Riot Games Key News & Latest Developments
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer

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