Animation, VFX & Game Market - Global Outlook and Forecast 2021-2027

Animation, VFX & Game Market - Global Outlook and Forecast 2021-2027

Report Code: KNJ724740 | No. of Pages: 92 | Category: Services
Publisher: Market Monitor Global | Date of Publish: May-2021
This report contains market size and forecasts of Animation, VFX & Game in Global, including the following market information:
Global Animation, VFX & Game Market Revenue, 2016-2021, 2022-2027, ($ millions)
Global top five companies in 2020 (%)
The global Animation, VFX & Game market was valued at 431440 million in 2020 and is projected to reach US$ 484960 million by 2027, at a CAGR of 3.0% during the forecast period.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Animation, VFX & Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Animation, VFX & Game Market, By Type, 2016-2021, 2022-2027 ($ millions)
Global Animation, VFX & Game Market Segment Percentages, By Type, 2020 (%)
Animation & VFX
Game & VFX

China Animation, VFX & Game Market, By Application, 2016-2021, 2022-2027 ($ millions)
China Animation, VFX & Game Market Segment Percentages, By Application, 2020 (%)
Anime
Film
Video Game

Global Animation, VFX & Game Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)
Global Animation, VFX & Game Market Segment Percentages, By Region and Country, 2020 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Total Animation, VFX & Game Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)
Total Animation, VFX & Game Market Competitors Revenues Share in Global, by Players 2020 (%)
Further, the report presents profiles of competitors in the market, including the following:
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION
1 Introduction to Research & Analysis Reports
    1.1 Animation, VFX & Game Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Animation, VFX & Game Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Animation, VFX & Game Overall Market Size
    2.1 Global Animation, VFX & Game Market Size: 2021 VS 2027
    2.2 Global Animation, VFX & Game Market Size, Prospects & Forecasts: 2016-2027
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Animation, VFX & Game Players in Global Market
    3.2 Top Global Animation, VFX & Game Companies Ranked by Revenue
    3.3 Global Animation, VFX & Game Revenue by Companies
    3.4 Top 3 and Top 5 Animation, VFX & Game Companies in Global Market, by Revenue in 2020
    3.5 Global Companies Animation, VFX & Game Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Animation, VFX & Game Players in Global Market
        3.6.1 List of Global Tier 1 Animation, VFX & Game Companies
        3.6.2 List of Global Tier 2 and Tier 3 Animation, VFX & Game Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Animation, VFX & Game Market Size Markets, 2021 & 2027
        4.1.2 Animation & VFX
        4.1.3 Game & VFX
    4.2 By Type - Global Animation, VFX & Game Revenue & Forecasts
        4.2.1 By Type - Global Animation, VFX & Game Revenue, 2016-2021
        4.2.2 By Type - Global Animation, VFX & Game Revenue, 2022-2027
        4.2.3 By Type - Global Animation, VFX & Game Revenue Market Share, 2016-2027
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Animation, VFX & Game Market Size, 2021 & 2027
        5.1.2 Anime
        5.1.3 Film
        5.1.4 Video Game
    5.2 By Application - Global Animation, VFX & Game Revenue & Forecasts
        5.2.1 By Application - Global Animation, VFX & Game Revenue, 2016-2021
        5.2.2 By Application - Global Animation, VFX & Game Revenue, 2022-2027
        5.2.3 By Application - Global Animation, VFX & Game Revenue Market Share, 2016-2027
6 Sights by Region
    6.1 By Region - Global Animation, VFX & Game Market Size, 2021 & 2027
    6.2 By Region - Global Animation, VFX & Game Revenue & Forecasts
        6.2.1 By Region - Global Animation, VFX & Game Revenue, 2016-2021
        6.2.2 By Region - Global Animation, VFX & Game Revenue, 2022-2027
        6.2.3 By Region - Global Animation, VFX & Game Revenue Market Share, 2016-2027
    6.3 North America
        6.3.1 By Country - North America Animation, VFX & Game Revenue, 2016-2027
        6.3.2 US Animation, VFX & Game Market Size, 2016-2027
        6.3.3 Canada Animation, VFX & Game Market Size, 2016-2027
        6.3.4 Mexico Animation, VFX & Game Market Size, 2016-2027
    6.4 Europe
        6.4.1 By Country - Europe Animation, VFX & Game Revenue, 2016-2027
        6.4.2 Germany Animation, VFX & Game Market Size, 2016-2027
        6.4.3 France Animation, VFX & Game Market Size, 2016-2027
        6.4.4 U.K. Animation, VFX & Game Market Size, 2016-2027
        6.4.5 Italy Animation, VFX & Game Market Size, 2016-2027
        6.4.6 Russia Animation, VFX & Game Market Size, 2016-2027
        6.4.7 Nordic Countries Animation, VFX & Game Market Size, 2016-2027
        6.4.8 Benelux Animation, VFX & Game Market Size, 2016-2027
    6.5 Asia
        6.5.1 By Region - Asia Animation, VFX & Game Revenue, 2016-2027
        6.5.2 China Animation, VFX & Game Market Size, 2016-2027
        6.5.3 Japan Animation, VFX & Game Market Size, 2016-2027
        6.5.4 South Korea Animation, VFX & Game Market Size, 2016-2027
        6.5.5 Southeast Asia Animation, VFX & Game Market Size, 2016-2027
        6.5.6 India Animation, VFX & Game Market Size, 2016-2027
    6.6 South America
        6.6.1 By Country - South America Animation, VFX & Game Revenue, 2016-2027
        6.6.2 Brazil Animation, VFX & Game Market Size, 2016-2027
        6.6.3 Argentina Animation, VFX & Game Market Size, 2016-2027
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Animation, VFX & Game Revenue, 2016-2027
        6.7.2 Turkey Animation, VFX & Game Market Size, 2016-2027
        6.7.3 Israel Animation, VFX & Game Market Size, 2016-2027
        6.7.4 Saudi Arabia Animation, VFX & Game Market Size, 2016-2027
        6.7.5 UAE Animation, VFX & Game Market Size, 2016-2027
7 Players Profiles
    7.1 Tencent
        7.1.1 Tencent Corporate Summary
        7.1.2 Tencent Business Overview
        7.1.3 Tencent Animation, VFX & Game Major Product Offerings
        7.1.4 Tencent Animation, VFX & Game Revenue in Global (2016-2021)
        7.1.5 Tencent Key News
    7.2 Sony
        7.2.1 Sony Corporate Summary
        7.2.2 Sony Business Overview
        7.2.3 Sony Animation, VFX & Game Major Product Offerings
        7.2.4 Sony Animation, VFX & Game Revenue in Global (2016-2021)
        7.2.5 Sony Key News
    7.3 Activision Blizzard
        7.3.1 Activision Blizzard Corporate Summary
        7.3.2 Activision Blizzard Business Overview
        7.3.3 Activision Blizzard Animation, VFX & Game Major Product Offerings
        7.3.4 Activision Blizzard Animation, VFX & Game Revenue in Global (2016-2021)
        7.3.5 Activision Blizzard Key News
    7.4 Microsoft
        7.4.1 Microsoft Corporate Summary
        7.4.2 Microsoft Business Overview
        7.4.3 Microsoft Animation, VFX & Game Major Product Offerings
        7.4.4 Microsoft Animation, VFX & Game Revenue in Global (2016-2021)
        7.4.5 Microsoft Key News
    7.5 Nintendo
        7.5.1 Nintendo Corporate Summary
        7.5.2 Nintendo Business Overview
        7.5.3 Nintendo Animation, VFX & Game Major Product Offerings
        7.5.4 Nintendo Animation, VFX & Game Revenue in Global (2016-2021)
        7.5.5 Nintendo Key News
    7.6 Netease
        7.6.1 Netease Corporate Summary
        7.6.2 Netease Business Overview
        7.6.3 Netease Animation, VFX & Game Major Product Offerings
        7.6.4 Netease Animation, VFX & Game Revenue in Global (2016-2021)
        7.6.5 Netease Key News
    7.7 Walt Disney Animation Studios
        7.7.1 Walt Disney Animation Studios Corporate Summary
        7.7.2 Walt Disney Animation Studios Business Overview
        7.7.3 Walt Disney Animation Studios Animation, VFX & Game Major Product Offerings
        7.4.4 Walt Disney Animation Studios Animation, VFX & Game Revenue in Global (2016-2021)
        7.7.5 Walt Disney Animation Studios Key News
    7.8 NBCUniversal
        7.8.1 NBCUniversal Corporate Summary
        7.8.2 NBCUniversal Business Overview
        7.8.3 NBCUniversal Animation, VFX & Game Major Product Offerings
        7.8.4 NBCUniversal Animation, VFX & Game Revenue in Global (2016-2021)
        7.8.5 NBCUniversal Key News
    7.9 Warner Bros
        7.9.1 Warner Bros Corporate Summary
        7.9.2 Warner Bros Business Overview
        7.9.3 Warner Bros Animation, VFX & Game Major Product Offerings
        7.9.4 Warner Bros Animation, VFX & Game Revenue in Global (2016-2021)
        7.9.5 Warner Bros Key News
    7.10 Framestore
        7.10.1 Framestore Corporate Summary
        7.10.2 Framestore Business Overview
        7.10.3 Framestore Animation, VFX & Game Major Product Offerings
        7.10.4 Framestore Animation, VFX & Game Revenue in Global (2016-2021)
        7.10.5 Framestore Key News
    7.11 TOEI ANIMATION
        7.11.1 TOEI ANIMATION Corporate Summary
        7.11.2 TOEI ANIMATION Business Overview
        7.11.3 TOEI ANIMATION Animation, VFX & Game Major Product Offerings
        7.11.4 TOEI ANIMATION Animation, VFX & Game Revenue in Global (2016-2021)
        7.11.5 TOEI ANIMATION Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer

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